Is there a simple way to limit click events to a actor type or an actor. I have a help screen that is displayed and game paused, however after the user clicks the close button the event propagates and the game control is triggered (which, of course i don't want).
I have 8 scenes and wouldn't want if at all possible to implement logic for all click receivers since this will get very bloated. I would like to handle all from the help panel actor type behavior.