Reconstruction 2.0

Galdon2004

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  • Posts: 318
http://www.kongregate.com/games/galdon2004/reconstruction-2-0

I have finished an upgraded version of my Reconstruction game. Improved graphics, and some gameplay enhancements.

I would appreciate any feedback on how to improve the game and what you guys think of it.

ipe 369

  • Posts: 1001
I certainly like the gameplay, i think you could improve on the graphics by making the animations more dynamic, at the moment the walking animation seems too slow for how fast you move. Also, i have no idea what the infinity thing is at the top? Maybe i'm just stupid and missed the instructions. However, i think that the 1 place you need to improve is the building bit. I love the idea, in fact i had this idea myself once, but i think you need to make it so you can only build in a grid. The way it is now, it's near impossible to build neat walls.
Don't take any offense, i love the game, i'm just trying to help :)

Savager

  • Posts: 31
This is the game that most enjoyed of all the stencyl games that i have played. Probably the music its one thing that keep me playing it lol :D.

Like ipe 369 said, maybe a little improve in the tile-based creation of walls and structures may help you a bit. If you want help whit the code, just PM and i will send u a screenshot of how to do it.

Ah, another thing. When the resources that the zombies drop get off of the screen, they die. I have lost half of my resources that way. You should fix it that asap, so we dont lose so many resources just for walking off screen.

« Last Edit: July 29, 2012, 10:24:30 am by Savager »

Galdon2004

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  • Posts: 318
The infinity thing at the top is the 'plubotinum generator' it is mentioned in the bit of story at the start that if it is destroyed it will cause a minor annihilation of time/space. I would have also included it into the instructions page but the instructions are already three pages long. and I was hoping it's location in the corner behind walls would help make it somewhat obvious that it needs protecting. ^_^;

I've corrected the scrap disappearing thing, and its uploaded now. In the initial version I had scrap clear it's self if it left the screen to try to reduce lag, as I had bad lag issues with it. This version is running a lot smoother but I forgot to change it until you mentioned it.

I have been wanting to add a grid system of some sort to help with building, but I have no idea how to implement it without bad lag, so yeah, if you happen to have something that works I'd like to see it :)

Unfortunately I don't think I can improve the art any more :( My wrist hurts really badly every time I draw, and I do not know any artists well enough to team up with them without me having to pay them a ton of money first. I'm trying to endure it to make what I can, but general practice is constantly painful.

« Last Edit: July 29, 2012, 05:51:30 pm by Galdon2004 »

Savager

  • Posts: 31
Here is the code for tilebased creation: