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An RPG idea
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An RPG idea
Sift
Posts: 47
July 31, 2012, 03:33:38 pm
I have no idea what to call it at the moment. For the past few months I've been working on a rpg game and I've gotten to the point where I have the mechanics done(well sort of).
Here are some screenshots of it.
Windmills n' grass
Basic blob enemies
Leveling Up (It isn't in the image, but melee and mage also level up). The blue stuff is exp.
Last, but not least: the menu! I'll clean it up sometime!
I'll be improving it slowly over time and someday I will figure out a name for it. Thanks for reading!
Sift
Posts: 47
August 02, 2012, 02:44:15 pm
Update: New Menu and UI because the old one dropped the frame rate down a bit. Cutscene dialogue is added. And trees.
I think I'll be making this a roaming game sort of like a tale of colors and william and sly on newgrounds. It'll include combat and different weapons.
Enoch
Posts: 28
August 02, 2012, 02:56:24 pm
I'm assuming this is in the prototype stages but visually it looks pretty neat so far. What are you using to make the trees and grass?
"...he manifests himself as an absence; as though he weren't there at all."
Hectate
Posts: 4643
August 02, 2012, 02:58:19 pm
I don't know how final your artwork is, but there is some inconsistency at the moment. Specifically, the soft trees and grass don't match the blocky sky background and other elements (dialog and menu text also). Also, the "dirt" texture is repetitive on such a small scale it makes it also detract heavily from the softer, organic elements.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.
Sift
Posts: 47
August 02, 2012, 03:07:17 pm
Hey guys! Thanks for the crit, I'll be especially touching up on the art. I am using photoshop for the art, but I can't seem to balance my light, darks, and strokes carefully. Do you have any tips on the art for the enemies? That's my most weak point. Thanks, I'll go try to fix the art and that darn white stain on that tree that is sticking out.
BindOnAccount
Posts: 33
August 04, 2012, 02:43:56 pm
Wow Looking really good.
marcumgames
Posts: 178
August 07, 2012, 01:15:00 pm
This looks great!
I own Marcum Games
ipe 369
Posts: 1001
August 07, 2012, 01:29:52 pm
Holy poopadoodle i love the grass. I don't think the inconsistency of the blocky sky matters, it's a windy place, deserves a difference, i like it. The grass is just so good though.... Unlike a lot of grass in games it feels like it has substance, doesn't look like the combover of an old man.
Gotta agree with the repetitive dirt texture though. Add 2 more slightly differrent tiles to mix it up.
Sift
Posts: 47
August 07, 2012, 02:54:28 pm
Thank you for the tips. I updated the background, trees, and font. I'm really going to try to fix the dirt, I promise!
Enoch
Posts: 28
August 07, 2012, 11:25:36 pm
That background makes a big difference. Just wish the brush strokes that makes the trees didn't go in the same direction. The Ground also needs a fix so it matches everything else. But that's a great start point.
"...he manifests himself as an absence; as though he weren't there at all."
intimate
Posts: 67
August 11, 2012, 01:13:06 pm
Definitely need to blend the dirt and grass together.. also it'd be cool to have a back layer to the grass (which i also think needs to be a smidgen smaller) so that you can see grass in front of AND behind the character. That's what I'm doing in a platformer I'm very slowly working on haha
Then again looking at it, you've used the grass brush so much that it might look overwhelming if you do that.. just a thought though. :p definitely looking good so far. can't wait to see it finished!
http://www.jadedesignstudios.com/
tgbtom
Posts: 127
August 19, 2012, 07:30:22 pm
This looks really nice. I love the look of the grass especially
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html
http://renewalthegame.blogspot.ca/
------------------------'*-.,Renewal,.-*'------------------------
Sift
Posts: 47
August 22, 2012, 11:46:16 pm
Thanks guys. I'm trying to fix up the tileset. I've also been thinking about adding water, so after a quick search I found this post:
http://community.stencyl.com/index.php?topic=1739.0
and tried to replicate what greg did. The physics are a bit duller than his, but this is what I have so far:
http://www.stencyl.com/game/play/14294
Click to drop boxes.
EDIT: I managed to draw the water
« Last Edit: August 23, 2012, 09:15:02 am by Sift »
intimate
Posts: 67
August 29, 2012, 03:59:39 pm
*click*
Me, "... that's nice... hm... click as much as I can.. as fast as I can? yes."
* click click click click click click click click*
computer, "Why, Tim? WHY?!?"
either way that worked out nicely.
http://www.jadedesignstudios.com/
Mavrick
Posts: 17
September 01, 2012, 11:27:11 am
This is cool, Although, maybe you should start working on your characters. If they look as half as cool as the backgrounds, it will be awesome.
Come help out with a game about Bleach!
http://community.stencyl.com/index.php/topic,13712.new.html#new
Number M game
http://community.stencyl.com/index.php/topic,13787.0.html
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