How can I make my main actor "store" the power pellets he collides with?
I have some power pellets working already....when the actor collides with them, they cause him to immediately speed up in the direction he's going.
But instead of using the pellets immediately, I'd like to store them in some sort of onscreen box so the user can activate them via keystroke. (Like a reserve fuel booster kind of thing.)
And I have no idea how to do this. Any advice?