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Hopeless
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Hopeless
PressXtoNotDie
Posts: 94
August 09, 2012, 03:33:18 am
Ah! now I see what you mean, it is a good idea I must say, much easier than creating many different scenes. Just now have to figure out how to implement it. Do i fade the layer slowly depending on sanity, looking like it blends together? or have at fixed points the board change? like at 75% sanity the layer is 50% faded, and 50% sanity 25% layer fade etc. etc.
Hopeless
http://community.stencyl.com/index.php/topic,13009.0.html
Shadow Space
http://community.stencyl.com/index.php/topic,10073.0.html
ipe 369
Posts: 1001
August 09, 2012, 03:35:56 am
I'm not sure, you'll have to test how it looks, because if blending the layers together looks shit, you might want to try a different approach.
PressXtoNotDie
Posts: 94
August 09, 2012, 03:41:23 am
I sort of have an idea, maybe when sanity is sort of low, just randomly have the layer fade quickly, then fade quickly back in, and the rate of this happening goes up the lower the sanity, giving illusion the character is slowly going insane, if you get what I mean. then when low enough, the layer will completely fade.
Hopeless
http://community.stencyl.com/index.php/topic,13009.0.html
Shadow Space
http://community.stencyl.com/index.php/topic,10073.0.html
ipe 369
Posts: 1001
August 09, 2012, 03:42:34 am
Yeah, that's a great idea!!!!!
I think you should also make an engine to represent light, with torches and stuff, it'll make the game creepier. Quite hard to do though.
PressXtoNotDie
Posts: 94
August 09, 2012, 03:50:03 am
I do like the Light idea, I've already made a 'fake' light engine, but the torches and stuff will need a real one. Know if there are any examples here or on stencyl forge?
Hopeless
http://community.stencyl.com/index.php/topic,13009.0.html
Shadow Space
http://community.stencyl.com/index.php/topic,10073.0.html
ipe 369
Posts: 1001
August 09, 2012, 05:42:39 am
naw, or i would have already snatched em up
i could make one but it'll take time and i currently have a deadline for 15 or somethgin days time :/
rob1221
Posts: 9473
August 09, 2012, 07:31:50 am
This thread might help:
http://community.stencyl.com/index.php/topic,9689.msg59550.html#msg59550
https://twitter.com/Rob1221dev
marcumgames
Posts: 178
August 09, 2012, 08:06:01 am
Very nice i look forward to playing it!
I own Marcum Games
ipe 369
Posts: 1001
August 09, 2012, 12:10:32 pm
i've seen that rob, i was thinking of taking a different approach with polygons instead.
Reason being if you want a torchlight you can't have it overlap the other light using your method i think? I'm not sure though...
rob1221
Posts: 9473
August 09, 2012, 12:43:47 pm
Yeah if you need lights to overlap then you'll have to do something else. I don't know how you would copy certain pixels but ignore others. So for a transparent circle with a black border, you'd have to find some way to copy only the transparent pixels but ignore the black border.
https://twitter.com/Rob1221dev
ipe 369
Posts: 1001
August 09, 2012, 12:55:11 pm
Wouldn't just using polygons be easier? and using the draw functions? you could to torchlight and have it set at different lengths/widths etc, that'd be pretty good, i think this game would be great in the dark
rob1221
Posts: 9473
August 09, 2012, 12:59:43 pm
You can't just draw a light to override a black actor (the darkness). You have to delete the pixels of the black actor to be able to see any objects underneath, which requires code.
https://twitter.com/Rob1221dev
ipe 369
Posts: 1001
August 09, 2012, 01:08:03 pm
No no no no, i don't think you understood me, sorry
I mean draw the darkness
I know i can't just draw light
rob1221
Posts: 9473
August 09, 2012, 01:11:04 pm
That sounds even more difficult, and not very flexible. Maybe I'm not understanding what you're talking about though.
https://twitter.com/Rob1221dev
ipe 369
Posts: 1001
August 09, 2012, 01:15:13 pm
Ah, yes, more difficult, i think it would be more flexible though. either way, you don't need light for this game, i think the sanity is pretty cool
it'd be a nice addition though
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