Mini-Suggestion Thread

yoplalala

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Being able to preview in a external editor :) and being able to resize built in preview ( for behaviors).

Justin

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Preview what in an external editor?

What do you mean by the built in behavior previews?
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yoplalala

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  • Posts: 1632
Okay I'll try to be more precise :)

When you preview the code in a behaviour, you cannot change the size of the built-in editor windows that opens. So it's difficult to see lines in their entirety.
So it will be cool or to be able to change the size of the window, or to preview in a external editor.

Justin

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Oh. Makes sense.
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I'm most often available between 10am and 10pm Japan time. (GMT+9)

yoplalala

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  • Posts: 1632
Instead of having in the code :
/*================= Custom Event ==================== */
It will be great to have the name of the event in the GUI
/*=================Destroy enemies ==================== */
Or better some combination of the two
/*=================Custom Event - Destroy enemies ==================== */


Being able to distinguish global custom blocks from normal custom blocks in the palette


And more useful, in the switch colors  in the image api. being able to switch tranparent colour.

« Last Edit: June 22, 2015, 07:35:41 am by yoplalala »

yoplalala

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Being able to use custom blocks that draw.

Donni11

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Being able to use symbols in the game name. Sometimes you want to include 1.0 in the name of your game ;) .
Peace

yoplalala

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Being able to comment events with some special blocks so that the comments appear before the event block and not inside it like it's now   ( yes I know I 'm a spychopath .... but I want my code to be beautiful :) )
And that when you use the big comment  block, that it appears on multiline in the preview.
(For now if I write
Creates Actor
Then Kills it
It Appears as Creates Actor Then Kills it).



« Last Edit: July 08, 2015, 04:47:37 am by yoplalala »

ETHproductions

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It would be AWESOME if there were a block to get any part of the screen, no matter where or how large, as an image. This would open up the door to TONS of new possibilities, including security cameras, camera zoom and rotation, and even split-screen! Here's a couple of gotchas:

- All actors in the image should be simulated as if they are on-screen.
- The image should NOT include any scene drawing or anchored actors.

I hope this can be added to Stencyl in the near future. :)
Fontstruct - Stencyl - Website (in progress)

Proud Member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Gentlefox

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Global Custom Blocks should be their own Logic Type. I understand regular Custom Blocks having to be tied to a behavior/actor since they are basically object methods, but Global Custom Blocks are (as the wiki puts it) "equivalent to static functions", so why do they also have to be tied to a behavior/actor? This isn't a functionality problem, but it forces weird hacky solutions.  For example, I'm adding a function to my game that lets me get the angle between two points. What actor/behavior would I tie this to? It's going to be used by multiple actors and behaviors, so do I just pick one at random? Sadly, the cleanest looking method is probably to create a new behavior for each, which is very wasteful.

As a smaller side-suggestion, it would be nice if you could edit custom blocks by right-clicking on the block from the design mode where you specify its contents. As it is, you have to go to the "Custom" block category, find your block, then right click it there. This is very inconvenient to figure out, and if you have enough custom blocks it can be a pain to locate the specific one you want.  At first I just assumed there was no way to edit them.

yoplalala

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I have put all my global Custom Blocks to one behavior named Global Custom Blocks. Like that even in the palette I can see instantly if it's a global custom block.

I agree with your smaller-side  suggestion on custom blocks. Now you can't really edit them  (you can't add new fields) but I remember Justin said they will improve this part.

Another mini suggestion : auto-rotation on android :)

Donni11

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Please add in that on the welcome center you can create folders to organize your games.

@ETHproductions , yes that would be awesome! Nice suggestion :) !
Peace

Rimrook

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Why hasn't Left/Right channels for sound came back? Or at least panning?
Found out today in motion.actuate there is animation for panning. Odd thing :/

Here's where I found it. Stencyl imports motion.actuate so I wonder if its usable.
http://old.haxe.org/com/libs/actuate

« Last Edit: August 11, 2015, 08:04:25 pm by Rimrook »

Rimrook

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Don't know if previously mentioned but here goes:

Preview animation in the animation editor. The only preview is the thumbnail right now.

danielle53

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To be able to move the rubbish bin !