Even I have to admit my first game created with Stencyl that I ever finished and released was a bit of a stumble... it was for a Stencyl Game Jam back when I was in the private beta. I literally threw out any sort of high resolution in my game and went all the way down to 3x3 (only partially... I did increase the resolution and magnified the final display so I could put in some text and an ending graphic) and came up with a game idea from there. It didn't work so badly, but my source is a bit of a wild goose chase because you'd expect boss health handling to be in the boss actor. Well... that didn't happen. I attempted a sequel at another private beta Game Jam, but that was a massive mess of code and it was killing the framerate on my end (not to mention I ran into some bugs with my code), so I officially canceled that. I was attempting grid-based platforming with some possible puzzle inventions, and it didn't work very well.