Searching for Animator!

AwesomePassword

  • Posts: 104
Alright, so I'm a decent pixel artist, but not very good at creating animations. I'm looking for an artist who can edit sprites to make animations.

This is the base sprite. If someone could help make a running animation using this base, that'd be great!  :)
~Password
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Games:
-Tetra Factory - 80%

MetalRenard

  • Posts: 134
Are you looking to hire someone? I know a very talented animator but he charges for his work. :)

He animated my logo:
http://www.youtube.com/watch?v=JtBEICNtnQk
(The winking fox and how the writing folds in/shakes).
Composer. Rocker. World Ambassador For Foxes.
http://metalrenardmusic.com/

AwesomePassword

  • Posts: 104
Eh, this isn't a big project, so I'm not really interested in paying.
However, if I could recruit someone into my team, that'd be nice!
~Password
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Games:
-Tetra Factory - 80%

GreenGuy

  • Posts: 101
I am creating graphics for my game, and i am willing to help give it a go for spriting that (I need the practice)

if it doesn't end well then I pitch it. All i ask is for my name to be in credits if i am successful with the sprite :)
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html
------------------------'*-.,Renewal,.-*'------------------------

AwesomePassword

  • Posts: 104
Sure, GreenGuy! Give it a shot.
~Password
===
Games:
-Tetra Factory - 80%

GregAnims

  • Posts: 305
If you want to learn the basics of animation for future games then look into:

"The Animators Survival Kit" - Richard Williams

Strasteo

  • Posts: 323
I've had to learn some animation myself while creating game graphics, so I have a few tips:

1) Take inspiration from real life; act out the action you want to depict. Looking in the mirror helps too! If you're looking at four-legged animation, hit up some videos on youtube or find pictures. References and studying will go a long way.
2) Fast movements tend to require less frames while slower movements require more.
3) Animations with an even number of frames are used more often than not and are generally considered to be the way to go, though I could be wrong.
4) A lot of new animators will just rotate, move a few pixels, and call it a day, but it can leave a sloppy or lazy effect. Try to make actions clear and create distinct poses for each 'frame' in the sequence.
5) Exaggerate and make things lively and interesting to look at. Now, this point is subjective to what you're trying to achieve, (a solemn detective character wouldn't move with much liveliness I suppose) but generally, exaggerating movements help make things clear to the player.

Hope these few tips help if you'd like to try it yourself. In any case, I wish you luck. :]

GreenGuy

  • Posts: 101
lol yes i have already been running around trying to figure out the arm placement ect...
i have been working on this for a couple of hours with great progress (I hope)... unless it looks good because i have been staring at it forever lol
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html
------------------------'*-.,Renewal,.-*'------------------------

AwesomePassword

  • Posts: 104
lol yes i have already been running around trying to figure out the arm placement ect...
i have been working on this for a couple of hours with great progress (I hope)... unless it looks good because i have been staring at it forever lol
Glad to know some progress is being made!
~Password
===
Games:
-Tetra Factory - 80%

GreenGuy

  • Posts: 101
and the right animation (Beta(just in case it needs changing)) is done.
________________,.-*'Renewal'*-.,________________
http://community.stencyl.com/index.php/topic,10615.0.html
------------------------'*-.,Renewal,.-*'------------------------

AwesomePassword

  • Posts: 104
and the right animation (Beta(just in case it needs changing)) is done.
Cool, can you PM me it?
~Password
===
Games:
-Tetra Factory - 80%