I like you new gui but as you say you need some way to show that they are health and lives.
I was thinking about maybe changing the colors of the outer circles. The color red seems to have a universal association to health/HP. But what would I do with the lives? Blue or purple maybe?
Another idea might be to add little icons just to the right of the health and lives indicator. Maybe a very small ship icon next to the lives and a "+" next to the health.
Not sure why we need that $ sign in front of all the scores. The font, while sleek, is kinda of hard to read.
I agree with the font. I need to find a way to fatten it up so it's a little easier. Either that, or just find a more readable font.
As for the $ sign. I've heard this from a few people now and I'm not too sure what to do.
I could just get rid of the $ sign. However, it's supposed to be part of the story. It's how much the hero is getting paid for blowing up the space junk. It's why you're "charged for damages" when something passes you and falls to earth. It's also why (on hard) your charged for bullets. I guess it's what you would call the "main motivation". It will become more apparent as I continue to develop. This is all still a work in progress. Heck, I may eventually add a between-level store. I just don't know yet

Thanks for the suggestions.
Game play quite well. Like to have more variations.
Anyway, job well done. Like it.
Thank you very much. I'm defiantly looking for a way to add variation. My biggest set back is art. I'm not a visual artist by any means and that's why I only have two "enemies" right now. To come will be more enemies that offer different challenges, different powerups, and a few things I'm not ready to mention because I'd rather them be a surprise to players

Another thing to mention to anyone that may be reading this: This game is the first game I've ever made. Not just on Stencyl, but ever on anything. So, it's all one giant experiment that I work on during lunch breaks and when my wife lets me

It's a lot of fun to work around the logic for the various problems.