Unable to install problem

8fifty2

  • Posts: 128
I am getting as far as to recieve an email back saying the game built but when I try and install my test via either direct or itunes I get a failed to install sign.

I'm using windows 7, stencyl 2.2 and have put in an identifyer a p12 and a provisioning file.

I dont know what else to try.

Any ideas

Joe

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  • Posts: 2480
Did you tell Stencyl your device's Mac address?

8fifty2

  • Posts: 128
I did yes. I even tried that with two different devices both authorised in the provisioning profile.

toml2003

  • Posts: 351
Did you fix the "over 2048x2048 atlas" issue I saw you post about in another thread?

8fifty2

  • Posts: 128
Well observed and I didn't but I tried ad hoc testing one of the sample projects without the atlas issue and I had the same failed to install problem. Not sure what the atlas thing effects, maybe performance or something. Appreciate your suggestions though

toml2003

  • Posts: 351
When the first one failed to install, did you delete it before trying again?

8fifty2

  • Posts: 128
Delete the ipa from my iTunes and computer? I did that not positive how thoroughly I did all the deleting but tried the process a good 10 times.

toml2003

  • Posts: 351
I meant on the iPhone it's self. From expireince, you can't install successfully over top of an Unable to Install app. You need to delete it before reinstalling.

8fifty2

  • Posts: 128
I'll give it another pop today I think and try making sure its all deleted. If that's not the culprit do you have any other suggestions. Thanks

8fifty2

  • Posts: 128
I Gave it another try but to no avail. I'm not sure where I could be going wrong. All my information appears to be correct. Has any one else had much success with ad hoc testing on pc. Also I plan on going pro if I can get this working, does anyone know if this process is easier pro or just done the same. Thanks

8fifty2

  • Posts: 128
Bump!
Lack of progress  ::)

Joe

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  • Posts: 2480
So you verified that you uninstalled the AppScaffold project directly from the phone itself? If you're getting a successful build back, it should mean that everything's fine on the Stencyl side of things. A couple of other things to try:

- Verify that you can build sample games.
- Start over from scratch, with a new cert, App ID, and provisioning file.

8fifty2

  • Posts: 128
Tried a large variety of things and appreciate your efforts but getting this working on windows is just top much effort. Gonna go down the apple route. Thanks