iOS Graphics

Use GIMP.

GIMP 2.8 in single-window mode marks the first time I can actually bare to use GIMP on a Mac.
Link to where I can download 2.8 for Mac? I wanna try GIMP.

Dizko

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  • Posts: 451
I'm a Photoshop guy, but Acorn is a really nice product for the price.
I think $600+ is a little more than I'm willing to spend. :P

There are benefits for being a designer by trade :D

I'm a Photoshop guy, but Acorn is a really nice product for the price.
I think $600+ is a little more than I'm willing to spend. :P

There are benefits for being a designer by trade :D
Yeah. :)

SWATLLAMA

  • Posts: 1059
Quote
Link to where I can download 2.8 for Mac? I wanna try GIMP.
http://www.gimp.org/macintosh/
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Leaufai

  • Posts: 327
2.8 must not be out yet. If you have no/few graphics skills I'd choose one of two styles: minimalistic or pixel art:

Minimalistic uses basic shapes and a plethora of layers to create something stylish like this:



Pixel art can either be retro:



or more modern:



Retro is easier to do well off the bat, but unless you nail the look might look too antiquated. Modern is more difficult but because of that often looks good.

Either way you'll want to practice plenty with one of the graphics programs that have been mentioned by others (use GIMP myself). You'll get better and better and before you know it you'll be churning out beautiful artwork after the other.

buttrknife

  • Posts: 13
2.8 must not be out yet. If you have no/few graphics skills I'd choose one of two styles: minimalistic or pixel art:

<Long Post Redacted>


I am very new to this and want to start my project with the graphics, I would like to attempt minimalistic.  You say it uses a plethora of basic shapes, but I am just wondering how detailed the shapes should be?  Like how many edges/angles etc.  Thanks in advance if you can help!

Xietao

  • Posts: 725
I use Paint.NET with a bunch of plugins added to it. Once you get used to it and learn what some of the effects do, you can make some pretty cool graphics with it. There are also many tutorials all over the Internet on how to use and make interesting things with it.

The only downfall is that it is Windows only so if you are on a Mac you must install Windows to use it.
Pinta its a great alternative to Paint.NET (For Windows, Mac, Linux)
Free Time:
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Tuesday, Thursday, Saturday, Sunday: 7h
Loving Linux...

I use Paint.NET with a bunch of plugins added to it. Once you get used to it and learn what some of the effects do, you can make some pretty cool graphics with it. There are also many tutorials all over the Internet on how to use and make interesting things with it.

The only downfall is that it is Windows only so if you are on a Mac you must install Windows to use it.
Pinta its a great alternative to Paint.NET (For Windows, Mac, Linux)
Doesn't look very powerful.

Leaufai

  • Posts: 327
2.8 must not be out yet. If you have no/few graphics skills I'd choose one of two styles: minimalistic or pixel art:

<Long Post Redacted>


I am very new to this and want to start my project with the graphics, I would like to attempt minimalistic.  You say it uses a plethora of basic shapes, but I am just wondering how detailed the shapes should be?  Like how many edges/angles etc.  Thanks in advance if you can help!

Sorry for the late reply, forgot about this thread. The complexity is very much dependant on what kind of game your making. A puzzle game can get away with the most basic of shapes (square) and still look good (example: Drop7). A game where you move through terrain, like the one I showed in my original post, requires more varied shapes/angles. What kind of game do you want to make?


ChristianEs

  • Posts: 230
i use pencyl, do i should feel bad ?

Leaufai

  • Posts: 327
If it looks awesome, no-one cares how you do it. Other software like the ones mentioned before are probably more versatile than Pencyl. If it works, it works though.

If it looks awesome, no-one cares how you do it. Other software like the ones mentioned before are probably more versatile than Pencyl. If it works, it works though.
I dislike Pencyl's interface, but as you said, that doesn't mean it can't create a good image.

camaleonyco

  • Posts: 204
You said that graphics aren't your stronger point, so I guess you should try to find a graphic designer to be your partner and let him decide which tools are the best. It would work better if your partner has your same ambitions, commitment, and level (in his own trade), and it will be a plus if he/she is an Stencyl user too.

So, if you are a pro, full time game developer, looking for money to buy a new yatch, you should find a seasoned and ambitious artist to help you reach your goals... if you are an amateur developer making games on weekends just for fun and to get some experience, you should find a graphic design student.

You said that graphics aren't your stronger point, so I guess you should try to find a graphic designer to be your partner and let him decide which tools are the best. It would work better if your partner has your same ambitions, commitment, and level (in his own trade), and it will be a plus if he/she is an Stencyl user too.

So, if you are a pro, full time game developer, looking for money to buy a new yatch, you should find a seasoned and ambitious artist to help you reach your goals... if you are an amateur developer making games on weekends just for fun and to get some experience, you should find a graphic design student.
I'm not a full time game dev or anything, it's more like on the weekends. I'm thinking of hiring someone from Elance for one of my iOS app's graphics.