While designing Reaching Finality, I ran into a big issue with my dungeon. There's no good way to organize my scenes. I have to open several scenes sometimes to actually find the one I'm looking for.
They're not laid out in a way that makes sense. They're listed alphabetically.
What if you could manually organize them like you would a map?
Better yet, what if you could organize them like you would a map and draw lines between them?
Basically, you would optionally be able to freely drag them around like you would design mode blocks and possibly draw straight lines, or even tell it what two scenes you want the lines to be drawn between and it'll do it automatically. It would work with folders too.
Also, the scene thumbnails are useless. It would be better if it automatically zoomed out to capture a big portion of the scene rather than a small portion of the top left corner of my view when I save my game.
I think the current way of doing things is horrible for games with nonlinear scene progression. The world in my game, The Binding Force, is going to be really big and open, and I'm not looking forward to trying to find the scenes I'm looking for later on.