I'm having the same problem.-
Getting my projectiles hit multiple times a single target.
Funny thing is, I have it working properly using a timer to reset a boolean to check collision only once, but when I duplicated the actor to produce another type of projectile... even though it has EXACTLY the same events set up, it behaves differently producing decens of hits in a single hit.
Edit: This is getting weird... I'm calling the exorcist.
Both my "Laser" and "Misil" are clones of each other. I created 2 collision groups which are also clones (shape, size, who collides which whom)... BUT the misil just want to collide million times on a single hit

Edit 2: I'm definetely calling a priest... I just checked, save, and unchecked "What kind of actor?" from normal to cannot be pushed and now it works... Stencyl works in mysterious ways! but glad it's working now.