Hello guys,
So I wanted to stop the time on one level. First I begun by doing stuff like "disable behavior when R is pressed then Enable behavior when etc..."
But a lot of thing didn't work and it is not a really easy way. So I searched a little bit and discover the great PAUSE function. All I needed ! So now I can pause my game but my actor is not paused so it look like I stopped time \O/.
But, when I pause the game, moving actors didn't have collision, well it is strange, they have collision but I can go through them like if they was composed of thick liquid. I can jump on/in it but I fall through them.
How can I have normal collision box with the pause function ?