Best way to implement cutscenes?

EatMoreHippo

  • Posts: 62
What is the best way to implement cut scenes with Stencyl? Currently I'm just putting an actor on the top layer and having it run an animation but surely there must be some other ways?

Epic428

  • Posts: 1118
There is a resource pack on StencylForge called "Cutscenes" this will help you out considerably.

You can also find an example game called something like "Cutscenes demo game," or the like, on forge which will show you examples of how it is used. 
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Rukiri

  • Posts: 88
What type of cut scene do you plan on doing?  Does your dialog box appear above the object?

I dunno about switching between object A and Object B for the dialog placement(yet) but creating a new scene for where there's a LOT of action going on than just place the correct cutscene event into place.


EatMoreHippo

  • Posts: 62
There is a resource pack on StencylForge called "Cutscenes" this will help you out considerably.

You can also find an example game called something like "Cutscenes demo game," or the like, on forge which will show you examples of how it is used.
Unfortunately that game is mostly covering how to make animations using in game actors and modifiers which isn't exactly the type of cut scene I'm looking for. Sorry I wasn't more clear.

What type of cut scene do you plan on doing?  Does your dialog box appear above the object?

I dunno about switching between object A and Object B for the dialog placement(yet) but creating a new scene for where there's a LOT of action going on than just place the correct cutscene event into place.
Ideally I'd like to be sticking a flash animation (audio and video) into the game at a designated point.

As an example the starting cut scene in this game (the one with the big skip button in the corner) would basically be what I'm trying to accomplish.

ericblak1947

  • Posts: 32
any luck on how to do this? I'm looking for the same thing.

Abigayl

  • Posts: 807
To my best knowledge, there is no way to make "true" cutscenes natively in Stencyl. You can simulate it using actors with AI that move around, but no videos, etc. If you want to use videos or other animations, you will need to do that directly in a AS3 coding mode.
If you need help, please check my tutorials either here or Kongregate (http://www.kongregate.com/accounts/Abigayl) or come over to my stream: http://www.livestream.com/poweredbyflowers

ericblak1947

  • Posts: 32
To my best knowledge, there is no way to make "true" cutscenes natively in Stencyl. You can simulate it using actors with AI that move around, but no videos, etc. If you want to use videos or other animations, you will need to do that directly in a AS3 coding mode.

ok thanks, it would have been awesome if you could import a video file or swf with some animation and sound for the game opening.

Abigayl

  • Posts: 807
Like I said, you CAN do that... just in strict AS3 coding. You can either google how to do it or ask someone more knowledgeable than me in AS3 for the base coding.
If you need help, please check my tutorials either here or Kongregate (http://www.kongregate.com/accounts/Abigayl) or come over to my stream: http://www.livestream.com/poweredbyflowers

coleislazy

  • *
  • Posts: 2607
I have a behavior called "Load SWF Splash Screen" on StencylForge. Its intended to load a SWF movie for a splash screen, but you could certainly use it for a cutscene between levels. You can modify it however you'd like, but it is written in AS3.

toonjick

  • Posts: 31
is it possible to use it in another scene with defferent animation?
ive tried duplicating it
and renaming it(name,class,constructor)
 but still it didnt work:(

what should i do?
i just want to finish my game!