[CORE] Add a setting to toggle anti-aliasing

coleislazy

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The left image is from yesterday, the right from the latest build.

« Last Edit: June 29, 2013, 01:31:24 pm by Jon »

Jon

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I uniformly turned off antialiasing (it was previously anti-aliasing actors, not anti-aliasing everything else).

I'll add a global setting.

Jon

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This is done. I've placed it under the main settings page, under the Engine category. (also tweaked the page so this could fit)

The default is also back to on.

Luyren

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In Windows, antialiasing is always off, regardless of the settings.

Flash and HTML5 is always on, regardless of the setting.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

Jon

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In the current build....

- Flash seems to honor it.
- HTML5 is always on. Likely an NME bug.
- Standalone appears to honor it but I'm basing just off the Mac build, which should be identical to the Windows build.

I am testing, via rotating an actor. If you are testing differently, let me know.

If that's the case, I'm going to close this and re-file the HTML5 one separately.

Luyren

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Just made another test:
-In flash, it honors it within the boundaries of the actor's sprite. I mean, take a smiley for example: the mouth and eyes honor the setting, but the smiley outline with the background of the scene is Aantialiased. This doesn't happen in windows.
-HTML5 is always on.
-Windows is the opposite of flash. If OFF, it works properly. If ON, only the outline with the background is antialiased. The eyes and mouth of our hypotetical smiley actor are not antialised.

Attached images describe the problem.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.