[FUTURE] More joint support?

P01

  • Posts: 155
With the new engine, would it be easy to further expose joints? Ideally, it would be nice to be able to create/destroy joints with blocks, but simply more functions related to different joint types would be helpful.

« Last Edit: September 29, 2012, 11:43:35 pm by Jon »

Jon

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  • Posts: 17533
If I finish the extensions framework for 3.0, someone can probably beat me to the punch and get this done before it's officially supported a few releases down the line. However, it won't be the most elegant until there's a joint attribute type.

vikingpotato

  • Posts: 853
Since i am jumping in with both feet (in development using stencyl), joints are something i have grievance with too..
There are a quite a few bugs in the existing joints system. The properties of a joint refuse to get saved sometimes. The scene window messes up if a joint is deleted. 'Should the objects collide' often doesn't make any difference..
and yea, support for the other box2d joints will be much appreciated in future updates, as you said elegently with dedicated blocks to them

Jon

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  • Posts: 17533
Now that engine extensions are in, this is a prime target for someone to take on.