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Setting a "trail" on an actor that shows movement
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Setting a "trail" on an actor that shows movement
EatMoreHippo
Posts: 62
June 21, 2011, 07:45:31 pm
How could you make a trail of sorts that moves and shows the movement of the actor it is following.
If I'm not clear an example would be having flames that follow behind a fireball and when the fireball goes upwards the fire is below the ball, when it is going up and to the left it is below and to the right, etc.
« Last Edit: June 21, 2011, 09:35:01 pm by EatMoreHippo »
Darkhog
Posts: 1243
June 22, 2011, 03:06:28 am
I think you could spawn partially transparent actors for it. The farer actor is the more transparent it is. You can then join them using stick joints.
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Alexin
Posts: 3127
June 22, 2011, 05:45:31 am
That's an expensive solution for a simple trail effect.
"Find the fun"
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Greg
Posts: 1259
June 22, 2011, 07:00:12 am
Is the smoke from the jetpack in this game the kind of thing you're going for? Basically it saves the last X positions into a list and then draws a circle (could really draw anything) at those positions, varying the opacity depending on how far away it is.
press W to use the jetpack
http://www.stencyl.com/game/play/2170
greg@stencyl.com
unatron
Posts: 9
September 03, 2011, 10:23:22 am
If you're still looking for this behaviour, have you tried After Image?
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