Extension Ideas

glennbarnes

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  • Posts: 23
An extension for the newish (iOs7) Game Controller framework would be amazing.

squeeb

  • Posts: 1617
Is anyone working on an augmented reality extension??  id like to use it :)


Rimrook

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Is a multiplayer extension in the works or is that too nebulous or variable?

Justin

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  • Posts: 4716
It's in the works. mdotedot and SadiQ are working on creating a multiplayer extension that uses Nuggeta.
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gamecorp

  • Posts: 39
i checked a new add revenue for android any 1 who knows to make extensions ! could you tell me if you can or its possible to use appnext sdk in stencyl?! or as extension?! it pays around 5$ per app download from ads! so basically spanks vugle and other android ads big time!

please response so i wont die stupid! cause i know i cannot do extensions yet! :) great work on previewest extensions guys have them all:D! and all works in 3.0 !
Selling Games in flash its like eating a Donut. Selling them In Mobile its like eating a Donut with Jetpack!.

squeeb

  • Posts: 1617
seems a little high... im looking at the web site now

dareek

  • Posts: 91
I would love to see a microphone recording working in Stencyl (at least on Android and iOS) as microphone is an everyday tool on mobile (also as a controller). I can't believe there is no user's demand. Stencyl just lacks a lot without mic.

« Last Edit: April 01, 2014, 02:21:32 pm by dareek »

Photon

  • Posts: 2691
Stencyl just lacks a lot without mic.
Can you give some examples please?
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dareek

  • Posts: 91
Stencyl just lacks a lot without mic.
Can you give some examples please?
No microphone recording means:
1. no games controlled or interacted by air blow or sound (sound amplitude/volume);
2. no games with karaoke elements where you are able to listen to your performance;
3. no dictaphone/voice recording software;
4. no creation of musical instruments based on sound sampling (myriads of possibilities, from simple children's games, simple beat makers to advanced software like the one by Smule);
5. no fun gadgets like voice recognition;
6. no advanced languages learning games or software when recordings are compared with preexisting text recording; 
7. no 'sound meter' software;
8. no 'musical tuner' software;
etc..
I can probably do without next fancy shader on mobile, but sound recording seams like the one of the very basic things we do with our phones and tablets. On the phone we talk (Mic), we use voice recognition to use the devices in many ways (Mic), we use phones as a handheld audio recorders (Mic), we use phones to record movie's sound when pointing and shooting (Mic and cam), we use sound analyzing for many purposes not even knowing (ex. software like Shazam) etc..

In general I would love to see more game's audio engine oriented ideas implemented. Audio is very basic in Stencyl now. I would gladly help with defining those ideas that would make Stencyl's audio engine shine, but I can tell now, that being able to record sound with a microphone would be a very good start.

Epic428

  • Posts: 1118
For about the past 6 months or so I've been considering creating an extension that allows for collaborative efforts on creating games with stencyl. Specifically speaking I've thought about using Jgit to add github capabilities to the toolset. An extension like that would, in my opinion, be a very powerful extension. The problem I see however is stencyls lack of real time game updating. Sure u can reload documents to pick up outside changes, but picking up new files or resources altogether doesn't exist and makes things difficult.

An extension like this could be done but the issue is figuring out the level finesse required to allow a user to pull down new commits or branches from within the toolset without making the process convoluted. For example, pulling commit changes would only occur when a game is opened (unless a game can be targeted when none are opened) but then in order to recognize all of the changes the game would have to be closed, forcing a save dialog to appear as it does no matter what, and then reloaded. And even then you still have to hope that the design is done in a way that none of these extra steps corrupt the process of picking up said commits. And unless something has changed since 2.2, stencyl doesn't recognize new games manually added behind the scenes real-time unless the import option within the toolset is used.

I believe in general the extension would be rather simple to do but would be limited or convoluted due to limitations by the toolset itself. Anyway, without a desk I can't use my pc to attempt this and I'd like to refrain from bloating my fiances laptop with more stuff, not that she uses the damn thing anyway lol.
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bonechill

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  • Posts: 270
Can somebody add support for amazon game circle? It would greatly expand the possibilities for Kindle development.
Play Gold Hunter on Kongregate, Newgrounds, or Stencyl Arcade

dripple

  • Posts: 747
No microphone recording means:
1. no games controlled or interacted by air blow or sound (sound amplitude/volume);
2. no games with karaoke elements where you are able to listen to your performance;
3. no dictaphone/voice recording software;
4. no creation of musical instruments based on sound sampling (myriads of possibilities, from simple children's games, simple beat makers to advanced software like the one by Smule);
5. no fun gadgets like voice recognition;
6. no advanced languages learning games or software when recordings are compared with preexisting text recording; 
7. no 'sound meter' software;
8. no 'musical tuner' software;
I doubt that Stencyl is the right tool for the applications like you mentioned. I would consider going native then, as all of this apps also need  some decend UI, which is for a game engine / ide like Stencyl not really the strength.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Jon

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  • Posts: 17524
Some useful stuff popped up here.
http://www.openfl.org/forums/#!/general:sharing-some-openfl-iosand

The utility for passing data back from native code sounds useful for end users.

ahmadoweda

  • Posts: 310
I think Integrating google game services is a must "Leaderboards, Achievements & Multiplayer", this will increase the popularity of stencyl games, I don't know why you never think of working on this!