In that case, it would be pretty simple to give the tile actor a behavior which changes its animation when it collides with the player actor. Or give a behavior to the player, and you'd have to make sure that the player was colliding with the correct actor before changing the other actor's animation.
Remember to set the tile actor's collision group so that it doesn't collide with anything it doesn't need to (including itself, I'm assuming). If your performance isn't acceptable using actors, then it would take a bit more work, but you could also go with the original idea of using tiles.