Hi again.
Now that my iOS game is further more developed I find myself again with high usage of RAM memory, with values up to 118MB wich is really high, considering that the app weights just 12-20MB. It runs pretty well in my iPad (55-60fps with some lags) but refuses to open in my iPod Touch that has just 100MB of RAM.
This is what I've got:
-Max of 3 atlases loaded at the same time in every scene.
-4-5 Atributes mostly numeric.
-3 different fonts, one of them is pretty big.
-Animations are PNG (Don't know if this matters)
-The game randomly creates objects every (x) time (1 sec or less).
-Score is drawn using a "Label object" all the time.
Anyone know how to fix this?
Thanks!