Kon, the wait is finally over. The final pieces (ironically the pieces that were the reasons for making this demo
) took longer than expected, and I spent all of my time today working on it (besides the time I was actually at work
). The main pieces you wanted are mostly in the player coding. Here are the highlights:
1. The powerup is turned on by a delay attribute (and is on until the time runs out)
2. The powerup actually only changes the animation of the bullet and then the animation controls how the asteroids get hurt by the bullet.
3. There is a drawing code to visually display how much time is left in the power-up
4. The coins have a "magnet" effect to them to attract them to the ship
5. The "buttons" in the shop to purchase the power up is actually a bunch of drawing codes... no actors!
(6. While you didn't request it, the seamless wrapping method is pretty sweet. God really blessed my brain with that one
)