Tuo's 26 (+2) StencylForge "Demo-" Games & Chat (Updated: 05.21.2016)

Tuo

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Well, Jen's request took a long time to make (and longer to comment), but it's finally done. There is now a fully-functioning "Demo- Word Search Game" on the Forge. It is literally just ONE massive code... there are no actors, no events, just one behavior, one scene, and two fonts. Features include circling currently-highlighted letter, changing colors of the letters based on if they have been used or not, and my actor-less button to switch quality.

I will warn you up-front that this is my most difficult to understand coding yet for a "Demo-" game. I have it commented to the best of my ability, but if something doesn't make sense, please feel free to stop by my livestream, and if I am on, I will try to explain any confusion.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Vektro

  • Posts: 152
Hello there Tuo, this is probably not possible on 2.2 but do you think there is a way to make multiple light sources in the following manner?:

A darkness layer actor is on top of everything. Light source actors ( lets say circles ) negate the pixels of the darkness actor. Do you think that is possible with code? Extending that would be, white pixels on the light actors mean completely negating the pixels of the darkness actor that overlaps with them and the greyer they are, the less the negate the pixels of the darkness actor ( kind of like a mask).

Im working on my game on 3.0 but since this is widely requested from what i understand, it would be nice to see the logic behind it even though i wont be able to use it.
Above all, try something.

Tuo

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  • Posts: 2469
I would work on it, but by the time I got around to it, 3.0 will be out, and it will be obsolete... so this is one I'll have to pass on. If people are still having difficulties in 3.0, I will try to make a Demo- then.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Vektro

  • Posts: 152
So, any estimation on when you will start making more on the Demo- series on 3.0? If so, is there a chance you would make it there? Finally, approximately what hours can i find you on livestream? I'd really love to watch some but i never happen to get there when it's online. Probably because im in GMT+2.

Thanks for everything Tuo ^_^
Above all, try something.

Tuo

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  • Posts: 2469
I would start making demos in 3.0 once it comes out for everyone (and once I have time to make more of them). I have an adventure "Demo-" that I am working on now, as well as several "hire" requests from my other thread.

As for my livestream, one thing to know is that I am often on even if I am NOT streaming. Streaming takes up some of my CPU, so I only do it when I know that someone is on, so if you don't announce yourself, you won't likely see the stream on ;). I do my best to say hi when I come on and something when I leave. I have no consistent time that I am on it really, although most days I'm on from about 10:00-midnight and 9:30-10:30AM (both in EST). The best ways to see if I am online is to either see if I have said hi (and not bye) on the stream or to simply stop by if you see that I have recently posted in these forums.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
Due to a PM request, I have now created a method of handling huge (i.e. 1000) amounts of actors in a large scene. It uses lists to store what the actors were doing so that they can be killed when off-screen and then re-created once at the edges of the screen again (so the player doesn't even realize it happened). The methods are not 100% perfect, but they should help with minor actors.

There's three methods in this demo; one uses custom blocks and lists combined to make the most lagless method possible. Another uses game attribute lists to avoid the need for custom blocks (but is then a bit laggier). The third is an extension of the first to demonstrate how to expand the idea for more advanced actors.

It also covers other areas, such as my actorless text buttons and a way to draw/destroy a text one letter at a time.

"Demo- Off Screen Actors"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
Due to another request that ended up being bigger than expected, I now have my 17th "Demo-" game on StencylForge. This one covers how to do drag-and-drop behaviors to attach clothing to an actor (and then save that clothing between scenes and between games). It's not just for dress-up games, but also for RPGs, etc. that need to have individual items "attached" to the main actor.

"Demo- Dress Up Game"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Yeti Ball

  • Posts: 101
Hey Tuo, I really love these demo, it's great to be able to DL them and take a look at what's going on.  I have a request, if you're up to it.  Last year you suggested a solution to creating a physics based explosion >> http://community.stencyl.com/index.php/topic,17356.msg102098.html#msg101003

I would very much like to implement a similar behavior but despite my best attempts to recreate the code you've suggested I seem to be missing something  :o and it won't work. 

I was wondering if you could create a working demo of this type of behavior so I might download it and take a closer look! 

Thanks in advance!

Water Drop Game
Check out my new game on the Stencyl Arcade (UPDATED June 21st!).
http://www.stencyl.com/game/play/13158
Don't forget to comment and rate! :D

Meestar

  • Posts: 654
Do a demo focusing on computer AI for an RTS game ;) Just kidding.
PM me if you require help.  I'm always glad to help out!

Tuo

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  • Posts: 2469
Okay, just so I have them all listed out... current demo possibilities:

1. Find-the-Differences game (requested by Warzone in one of my current "Demo-" games)
2. Card-based game (half-request lautir, one that he could use and I want to do)
3. Explosion demo (requested by Yeti Ball)
4. An AI demo (half-request by Meestar, one that I see a lot (just AI in general))
5. An action-adventure game demo (just a general community request and one that is halfway done)

And, finishing making a full tutorial set that is 100% interactive, as well as any work for my "Programmer for Hire" thread...

Alright, now where to get started? :P

« Last Edit: February 06, 2013, 08:37:41 pm by Tuo »
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Meestar

  • Posts: 654
4. An AI demo (half-request by Meestar, one that I see a lot (just AI in general))

Nooottt a request or even a half-request by me.  Just a joke, since RTS AI is a pain in the butt to make.
PM me if you require help.  I'm always glad to help out!

Tuo

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  • Posts: 2469
4. An AI demo (half-request by Meestar, one that I see a lot (just AI in general))

Nooottt a request or even a half-request by me.  Just a joke, since RTS AI is a pain in the butt to make.

Pain, but not impossible ;).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Meestar

  • Posts: 654
4. An AI demo (half-request by Meestar, one that I see a lot (just AI in general))

Nooottt a request or even a half-request by me.  Just a joke, since RTS AI is a pain in the butt to make.

Pain, but not impossible ;).

I should hope not, otherwise all the RTSs I've played sure have a lot of explaining to do, lol.
PM me if you require help.  I'm always glad to help out!

Tuo

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  • Posts: 2469
Well, my plan is to show how to make a very basic AI as a part of the card game, which is why I tossed in your "request" (since I was already planning on doing it ;) ).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Meestar

  • Posts: 654
Well, my plan is to show how to make a very basic AI as a part of the card game, which is why I tossed in your "request" (since I was already planning on doing it ;) ).

There ARE a lot of AI requests around here.  What kind of card game?  Fantasy or Standard?  Blackjack AI is laughably easy, Poker is a tiny bit more tricky, fantasy card game, much trickier.
PM me if you require help.  I'm always glad to help out!