Back-to-back-to-back releases
!
This one is actually a bit old. I was originally making it as a 3.0 version of the Action-Adventure kit that comes with Stencyl, but I dislike using behaviors extensively and don't really know how Stencyl likes their kits done since I don't use them myself. So instead, I just did a conversion to make what I have into a "Demo-".
The focus of this demo is how to use drawing behaviors with attributes (and a list) to make a very flexible for whatever you need. It has a branching path option and has a stairway that remains locked until the player accepts the quest. All of the primary coding fits into just one "always" and one "drawing" event... for all of the dialogue
.
This is the first of a possible series for making an RPG, but the possibility of expansion lies primarily with the reception of it... if people want me to continue it, I will. If there's not an interest, I will just do other "Demo-" games, etc. instead.
"Demo- RPG 1 - Dialogue"