Tuo's 26 (+2) StencylForge "Demo-" Games & Chat (Updated: 05.21.2016)

Tuo

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  • Posts: 2469
Basic fantasy card game... pick from a set of cards with attack and HP and cooldown to try to kill your opponents cards (and then your opponent)... all without ANY actors ;).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Meestar

  • Posts: 654
Basic fantasy card game... pick from a set of cards with attack and HP and cooldown to try to kill your opponents cards (and then your opponent)... all without ANY actors ;).

That's not too bad.  Using the draw code for an image or is there not going to be an image display?  All you really need is just 1 list populated with all the cards (unless you opponent has a different set) and another for all of your current cards on field and one for your opponents.  Good program to kill some time with making.
PM me if you require help.  I'm always glad to help out!

Tuo

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  • Posts: 2469
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

mars

  • Posts: 22
Just like to say thanks very much for these, Tuo.

I haven't done a lot with Stencyl as yet (mainly because I'm usually tired after work... aka lazy!) but I downloaded a bunch of these tonight out of interest and to help familiarise myself with what this program can do and from just briefly viewing the various block placements and comments, I can honestly say I feel like I could make something already.

I personally find learning by example (in this way, rather than say an example video) and viewing a few simple working demo's far easier than reading a book or web page, and the concepts you've covered here have really helped me understand how things work. I can't say for sure how much faster I've understood them compared with other means, but I'm sure it's saved me a lot of time ;)

Once again many thanks!

Yeti Ball

  • Posts: 101

Alright, now where to get started? :P

With the explosion demo!  ;D

Water Drop Game
Check out my new game on the Stencyl Arcade (UPDATED June 21st!).
http://www.stencyl.com/game/play/13158
Don't forget to comment and rate! :D

Tuo

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I'm very glad that it has helped you Mars :).

Yeti, perhaps...
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469

Alright, now where to get started? :P

With the explosion demo!  ;D

My 18th "Demo-" game is now available on StencylForge. It's one of my smaller demos, but it does a good job of showing how to blow stuff up ;D.

"Demo- Explosions"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
Back-to-back-to-back releases ;D!

This one is actually a bit old. I was originally making it as a 3.0 version of the Action-Adventure kit that comes with Stencyl, but I dislike using behaviors extensively and don't really know how Stencyl likes their kits done since I don't use them myself. So instead, I just did a conversion to make what I have into a "Demo-".

The focus of this demo is how to use drawing behaviors with attributes (and a list) to make a very flexible for whatever you need. It has a branching path option and has a stairway that remains locked until the player accepts the quest. All of the primary coding fits into just one "always" and one "drawing" event... for all of the dialogue ;).

This is the first of a possible series for making an RPG, but the possibility of expansion lies primarily with the reception of it... if people want me to continue it, I will. If there's not an interest, I will just do other "Demo-" games, etc. instead.

"Demo- RPG 1 - Dialogue"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

JustANew

  • Posts: 7
thanks, Tuo.
Just beginning in game dev (stencyl) and this really helps me learn efficiently.
thanks for sharing your god given knowledge!

Tuo

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Hi there,
Thanks for your post. Posts like that help me to keep making these :).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

JustANew

  • Posts: 7
tuo are you still accepting requests? If yes, like to request a tower defense like concept e.g Spawning enemies to follow a path and every level/wave increase their armor/hp that some sort of things. I'm trying to make one without being too much complex but can't pull it off. Yes or no still thanks for the demos.

Meestar

  • Posts: 654
tuo are you still accepting requests? If yes, like to request a tower defense like concept e.g Spawning enemies to follow a path and every level/wave increase their armor/hp that some sort of things. I'm trying to make one without being too much complex but can't pull it off. Yes or no still thanks for the demos.

Not to steal Tuo's thunder or anything, but have you checked the TD demo series on the forge?  That seems like it could be a good solution.
PM me if you require help.  I'm always glad to help out!

JustANew

  • Posts: 7
tuo are you still accepting requests? If yes, like to request a tower defense like concept e.g Spawning enemies to follow a path and every level/wave increase their armor/hp that some sort of things. I'm trying to make one without being too much complex but can't pull it off. Yes or no still thanks for the demos.

Not to steal Tuo's thunder or anything, but have you checked the TD demo series on the forge?  That seems like it could be a good solution.

oh didn't notice that. Ok maybe i'll try it if i can get it to work for my game  :D

Tuo

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  • Posts: 2469
tuo are you still accepting requests? If yes, like to request a tower defense like concept e.g Spawning enemies to follow a path and every level/wave increase their armor/hp that some sort of things. I'm trying to make one without being too much complex but can't pull it off. Yes or no still thanks for the demos.

Not to steal Tuo's thunder or anything, but have you checked the TD demo series on the forge?  That seems like it could be a good solution.

oh didn't notice that. Ok maybe i'll try it if i can get it to work for my game  :D

Let me know how it goes for you. I've heard good things about it, but I've never tried it out myself (they are by Publysher in case you are having a hard time finding them).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

TwistedIdentity

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  • Posts: 243
Thank you for all of your hard work! God Bless you.
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