createCustomStickJoint(actor.getBody(), 0, 0, _OtherActor.getBody(), 0, 0);
Oh, I forgot to mention the imports. Put this in a custom import event:Code: [Select]import box2D.common.math.B2Vec2;import box2D.dynamics.joints.B2Joint;import box2D.dynamics.joints.B2RevoluteJoint;import box2D.dynamics.joints.B2RevoluteJointDef;
import box2D.common.math.B2Vec2;import box2D.dynamics.joints.B2Joint;import box2D.dynamics.joints.B2RevoluteJoint;import box2D.dynamics.joints.B2RevoluteJointDef;