2D Pong:PAE!(WIP)

Mineat

  • Posts: 379
Made in less than a week(in prior to preparing my Stencyl top-down Platformer/ATBRPG), comes a working demo of 2D Pong: Phat-***ed Edition! While Stencyl 2.2 possibly can't handle all of its physics it is capable of:

  • Ball & Bar Powerups(almost done, held back for some reason.)
  • Lives
  • Scores for Players 1 & 2
  • 2 Players operating at the same time!(To be worked on...)
  • Penalties(chosen by the winner/loser) before and after the game starts/ends

Please leave feedback on how to improve it, using Stencyl 2.2(I can't afford PRO, right now!), and be honest. Have fun and kudos to everyone on SForge/OpenGameArt for the resources!

Link

Update(edit 6/24/13): Expecting to troubleshoot in the nearby future still and need to get experience with labels.





« Last Edit: June 30, 2013, 12:17:07 am by Mineat »

Mineat

  • Posts: 379
Feel free to lend a hand in troubleshooting it while playing it. If you find an obviously potential snag in it, PM me! Testers who help are welcome to include their name in the credits.

dtrungle

  • Posts: 1938
I'm wondering if you tested the game yourself... It froze at the beginning of the level.

Mineat

  • Posts: 379
 Today's update: I'm still working on it, I need help on how to use/make label actors and speed up gameplay.