Running into same bug/problem all the time

MrDumle

  • Posts: 116
The game i've been working on stops working from time to time.
I have no idea what's causing it but it seems to work fine in the iOS simulator.

In flash. The game starts up. But it doesn't register any input.
Here's what it looks like with the console open:


Please help. This bug is killing me.  :'(


chrizt

  • Posts: 345
maybe you should list the problem in details and what you want to achieve.. take a screen shot of the behavior which not working.. then tell what is not working in the game..
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

MrDumle

  • Posts: 116
As mentioned, the game works on iOS.
All behaviors work just fine.

There's something going on with stencyl internally though. Corrupt files or something...

chrizt

  • Posts: 345
what version are you using? also there is a possibility that you made the behavior to be only active on iOS..
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

gplar

  • Posts: 1115
Martin, as chrizt says, it´s hard to advice when we have no idea what you are trying to do. ;)

dtrungle

  • Posts: 1938
Did you set the control logic so that it can run on Flash and iOS? There are specific blocks for inputs are there not?

If you mean it randomly works for both Flash and iOS, then I would suggest a reinstall. Or maybe security settings.

MrDumle

  • Posts: 116
I realize it's hard to figure out the problem without any clues, but you are as clueless as I am. I'm not trying to do anything special. It just stops working, pretty much without me doing anything. My best guess is that some files gets corrupt and stencyl can't load them. It might be, as mentioned, some security setting that messes with stencyl.

The reason why I assume this is a bug is because I don't get any compiler error or any error that looks to be related to the code. especially since the iOS version works. (I have been wrong before though)

« Last Edit: December 07, 2012, 01:52:50 am by MrDumle »

MrDumle

  • Posts: 116
Here is the log. I would be grateful if someone could take a look.




rahulmartin

  • Posts: 315
had this sort of problem a while ago , i reinstalled stencyl and was fixed though. had backup of all the games before i does that.

MrDumle

  • Posts: 116
Just lost 6 more hours of work because of this!

Can any developer please take a look at this!

Tuo

  • *
  • Posts: 2469
If you upload to StencylForge, I can try to take a look at it. I prefer to look at the game's coding itself instead of logs.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

MrDumle

  • Posts: 116
The problem I keep having is that the update functions only runs once.

Here we see that __TEST___ is only printed once when it should cover the screen.


(This shows what the debug console looks before it looks like in my first post)

The project has been tested on another computer with the same results.

MrDumle

  • Posts: 116
FINALLY I SOLVED IT!!!


I can also confirm that it is a Stencyl Bug.

The work around was simply to create a new Update-Loop and copy all the code-blocks from the old one.
Hours of work have been lost due to this bug but I'm happy that it's over.