Bunny Cannon!!!

camaleonyco

  • Posts: 204
Finally!

After waiting for several months, Bunny Cannon (made with Stencyl 1.4.1) has been released today.



"Multiply like bunnies" now has a whole new meaning! Shoot, multiply and catch bunnies in this skill-shooting-physics-puzzle-something game.

Available for iPhone and iPod Touch:
https://itunes.apple.com/app/bunny-cannon/id569343897?mt=8

... and for iPad:
https://itunes.apple.com/app/bunny-cannon-hd/id578578620?mt=8

The game trailer:

http://www.youtube.com/watch?v=YQR7YdsFGGw

... and some screenshots:





Thanks a lot to the Stencyl team and community for your help!

« Last Edit: December 06, 2012, 01:52:51 am by camaleonyco »

bonzero

  • Posts: 488
Looks good! very polished

I've seen that your game was featured on toucharcade along with the other wednesday releases, what did you do to appear there? a forum post? send them promo codes...?

I'm pretty sure that will boost the initial sales

h1rnz1lla

  • *
  • Posts: 649
Super nice! Been a big fan of Peggle ever since! Downloading right now!
Good Luck. If you will be able to, keep us updated on how your Game is going.

camaleonyco

  • Posts: 204
Looks good! very polished

I've seen that your game was featured on toucharcade along with the other wednesday releases, what did you do to appear there? a forum post? send them promo codes...?

I'm pretty sure that will boost the initial sales

Thanks! NotDoppler is our publisher, so he is working on the game's promotion. I guess he contacted TouchArcade. The game is featured at his site (www.notdoppler.com), I'm sure that will boost the initial sales too.

Super nice! Been a big fan of Peggle ever since! Downloading right now!
Good Luck. If you will be able to, keep us updated on how your Game is going.

Thanks a lot for your purchase! (Don't forget to rate it 5/5  ;)). I will keep you updated. It's my first iOS game, so there's a lot of things I will learn with this experience and I will share all I can.

GameArtForge

  • Posts: 21
Game looks brilliant, and I love the art style.

Good luck with it, would love it if you would be willing to share sales figures at a later date ?

Regards

h1rnz1lla

  • *
  • Posts: 649
would love to hear some statistics on you game! how is it going?

muhammed787

  • Posts: 7
Congratulations on the release

It's my first iOS game, so there's a lot of things I will learn with this experience and I will share all I can.

only your first game!! wow that's great

Just to let you know I've seen it on arcadesushi.com - http://arcadesushi.com/bunny-cannon-review/

         and on http://www.pocket-lint.com/news/48797/bunny-cannon-review-iphone-ios-app-of-the-day
     
         and on http://www.gamezebo.com/games/bunny-cannon/review

So it looks like NotDoppler are really getting your game promoted

Just one more thing I really like the art did you do that by yourself?

Jon

  • *
  • Posts: 17524
Congrats on the release. As I've said before, this is pretty polished stuff. We'll be sure to feature in the future.

altobi

  • Posts: 86
Hi. Can you give us any update on how the app and the revenue is going?

We would love to hear how it did on the app market :)

tim281080

  • Posts: 4
The ipad version crashes when I click on level 1. I'm using a mini ipad. Thought you should know.

camaleonyco

  • Posts: 204
Hi. Can you give us any update on how the app and the revenue is going?
We would love to hear how it did on the app market :)
There is some stuff I would like to share. I will write a post-mortem next weekend.

The ipad version crashes when I click on level 1. I'm using a mini ipad. Thought you should know.
That's terrible! Do you have the Console app installed? I would love to know what error code the crash is throwing. Thanks a lot!

Photon

  • Posts: 2691
Hey, nice effort here. After seeing the AppStore page and what was here, I thought it looked good and professional, so I downloaded it!

So my first impressions:

  • I really enjoy the humorous, light-hearted tone of this game, and its presented well. Its a nice "chilling out" game.
  • Its a creative twist on that particular brand of puzzle style gameplay. Its fresh and as a result, it doesn't feel like "just some other puzzle clone".
  • I like how you have access to three different fields from the beginning. Makes people less prone to rage-quitting, right?
  • Cannon power adjustment is a little tricky if you aren't aiming in the downward direction, particularly if your cannon is closer to a screen corner and you are aiming towards that corner. Also, though it may be more unavoidable than anything, the game feels a little too big for iPhone(4), which is what I am using.
  • I wouldn't display the level title screen every time you restart a level. It gets annoying very fast. Just let me play the level. :P

Overall, I think I made a good purchase. Keep up the good work!
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

tim281080

  • Posts: 4
The ipad version crashes when I click on level 1. I'm using a mini ipad. Thought you should know.
That's terrible! Do you have the Console app installed? I would love to know what error code the crash is throwing. Thanks a lot!
[/quote]

I don't, but I Will, What's it called so I can download it? Btw it plays great on my iphone :)

tim281080

  • Posts: 4
Does this make sense to you? There's lots more code before but this one looks li,e the only error.

Code: [Select]
2013-08-05 22:09:22 +0000 backboardd Application 'UIKitApplication:com.notdoppler.BunnyCannonHDLite[0x5ff3]' exited abnormally with signal 11: Segmentation fault: 11

camaleonyco

  • Posts: 204
Does this make sense to you? There's lots more code before but this one looks li,e the only error.

Code: [Select]
2013-08-05 22:09:22 +0000 backboardd Application 'UIKitApplication:com.notdoppler.BunnyCannonHDLite[0x5ff3]' exited abnormally with signal 11: Segmentation fault: 11

Thanks for your feedback. I reproduced the crash, but I'm not sure what causes it. Havent had any complain from the paid version, so I will check whats different in both codes.