i always had that, all that happens if you don't press pause is that it turns from night to day and day to night as time passes but that doesn't effect the player. The player has all the time they want to use
What if time was treated as a resource like currency?
The game would have a "near view" where the player walks around a limited zone, like a cave or town, without using time (unless he crafts or haggles or heals or something).
Then when he wants to move on to the next zone, he'd go into "far view" where he sees destinations, selects one, sees the time it takes to travel there, and then confirms the selection.
Then, he can stay in "far view", to go further, or go back into "near view" to do stuff other than long distance travel, and see his calendar for what day it is in the game.
Then if he goes to a forge, and he navigates the forge menu to make something, the menu would state the required materials and time.
If he decided to heal himself, he would have to "rest", in the "rest" menu, there would be a slider, dragging it to the left means you don't restore as many hit points, but take less time.
The ratio of "restoration" to "time taken" would depend on the quality of the bed/terrain you use, the skill of whoever's healing you, and whether you use a bandage, which could only be used for one resting session.
Also the restoration to time ratio would be greater when you have more HP to start with, meaning that it pays to rest often instead of letting small wounds build up, especially if you don't have a bandage.