SKULLFACE

zerosimms

  • Posts: 710
Brilliant, fantastic work! Very slick!

gruffman

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  • Posts: 564
What a fantastic and well designed game, great work! To my eyes it's as good as Super Meat Boy etc. I am delighted to see something of this quality can be made by Stencyl!
Now available for all Android Devices - Happy Face Concentration
My Games To Date
Find A Face / Hero Of Oda / Snakes And Ladders
Hungry Monkey available at fgl.com for Sponsorship
My site - Gruffgames.com

Managa

  • Posts: 9
Its really good one! Superb job! Very good atmosphere. Great gameplay.

Kitheif

  • Posts: 30
 :D This looks insanely cool!

hdesign

  • Posts: 230
best game for the end of 2012 ;D

AdventureIslands

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  • Posts: 728
Perhaps the smoothest and most polished Stencyl game yet :D

So far my only complaints are jetpack usage, I would have perhaps put it to the same key you use to jump. Also the character could slide faster, slow sliding becomes partically annoying in level 21, Yaga Temple.

GregAnims

  • Posts: 305
Thanks a lot for the feedback and praise, it is really great to read after the long isolated haul of devlopment!

I put together a making of video for the game which i hope some people find interesting:

WATCH THE MAKING OF SKULLFACE

As always, please subscribe to my blog: www.greg-anims.com

THANKS!!

Hectate

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  • Posts: 4643
The grappling hook took me back to Bionic Commando. Nice video!
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

twotimingpete

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  • Posts: 1667
How'd you do the grappling hook from a technical perspective?

GregAnims

  • Posts: 305
I didn't make it! Sam Morrison programmed that, but if i had to guess:

- raycast to each hook within range, choose the closest one, sorting by players look direction
- from there you basically constrain the player to not move any further away from the grapplehook, but keep his momentum, and add a math function to interpolate, somehow giving it a springy feel
- draw a line between the two to make it look like a grapplinghook
- we were also going to smooth-rotate the player sprite so that his head faces the grapple-point, to make it look more like he is swinging

You could probably google and find an answer much better than this!

Alexin

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  • Posts: 3127
You could also connect the character to the hook with a distance (stick) joint.
"Find the fun"
alexin@stencyl.com

Luyren

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  • Posts: 2816
Badges on Kongregate. You already had my respect for making a very polished game, now you have my admiration for achieving this, congratulations!
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.