My one year Stencyl anniversary!

gplar

  • Posts: 1115
Not to brag, but to show what Stencyl makes possible for those of you who are starting out!
This has been an amazing year! A year ago I signed up for my Stencyl subscription, and today I am infinitely grateful for the excellent work the Stencyl team has done in 2012, and for the excitement and possibilities their work has given me. Last year I would never have imagined it possible to re-enter the developing scene, and now, one year later, I have 15 apps in the iOs appstore. No rockets, but steadily selling, 8400 sold from January to November. I have been given government support and developed for local clients, and have made 28k in my spare time, making it possible to revive my dormant company. Now I am moving (carefully) to 3.0, have opened developer accounts for android and windows, and am optimistically looking forward to what 2013 may bring.
A huge thanks to Jon and the team! Without you this would never have happened. Keep up the good work in the year(s) to come! :)

« Last Edit: December 13, 2012, 03:12:42 am by gplar »

chrizt

  • Posts: 345
wow nice 28k.. :D its a very big number for me lol
need help with behavior? game design? graphic design? just contact me
skype : christian.atin
email : christianatin27@gmail.com

Innes

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Congratulations - that's fantastic news.

I agree that the Stencyl team have been doing amazing work. I'm sure that some people are frustrated that 3.0 is not available yet but, as you have demonstrated, 2.2 is more than capable of creating professional products.

It's also pretty-much my one-year anniversary with Stencyl and it has also been good for me. It has revived my interest in game development as a semi-pro hobby, to the extent that I have started my first blog, which I have managed to keep (fairly) up-to-date, and I have also been contracted by Packt Publishing to write a Stencyl book for beginners. I'm just about half way through the book (it has 10 chapters) and have managed to get every chapter in prior to the contracted deadlines.

I haven't earned any money from creating games with Stencyl (I haven't really tried!), but I think that will come early next year.

I hope that 2013 brings more good news for you and other Stencyl users.
Visit www.TheStencylBook.com - the only published book for learning Stencyl.

GwefTech

  • Posts: 306
Congratulations!  I have been with Stencyl for a year now too,  I have yet to actually release a game yet, but I have two ready to go, and I am just waiting until after Christmas to release them (February), due to the fact that big companies produce sales in the AppStore over xmas, and if I were to get any success it would be overshadowed by those sales.

The fact that you have made so much from Stencyl is a proper motivation for me and I am sure for others as well. So a big thanks to you for making this post and motivate me and others :P, and good luck with future projects. 
## Mike
Picsel28 (formerly GwefTech)
Website - http://www.picsel28.cymru/ 
Twitter - http://www.twitter.com/mikejones89  +  http://www.twitter.com/Picsel28

bonzero

  • Posts: 488
Congratulations!! 28k as extra income really is an achivement, i'm jealous hehe, I haven't earned so much but haven't tried seriously yet, some prank games I made to test stencyl are making some decent money but nowhere near 28k, I'm also really excited about stencyl and the new features to come, I'm so glad I decided to switch to stencyl around 8-10 months ago.

Gplay can you share your developer name on the appstore to have a nosey? :)


« Last Edit: December 13, 2012, 03:48:34 am by bonzero »

gplar

  • Posts: 1115

« Last Edit: December 13, 2012, 03:43:10 am by gplar »

Joe

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Congratulations on your success! :)

YoshiMono

  • Posts: 24
Congratz! 8400? Yowzers.

Photics

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Not to brag, but to show what Stencyl makes possible for those of you who are starting out!
This has been an amazing year!

My progress with Stencyl over the last year hasn't been so great. Although, that's not entirely the fault of Stencyl. I was frustrated with the wacky bugs, but normally I would have had the energy to plow through those problems. Instead, I had a lot of other things going on. It was challenging year for me. It looks like things are calming down a bit, so maybe I can get back to being productive.

I'm sure that some people are frustrated that 3.0 is not available yet but, as you have demonstrated, 2.2 is more than capable of creating professional products.

I'm not frustrated with 3.0 being in beta, but it does hinder my projects. Looking back at this year, I lost a lot of work to surprising bugs. I also had a few dead-end projects because the software didn't work as expected.

I'm still patient though. I like Stencyl. I see great potential here. $28,000 is a good beginning!

But also, for people looking for inspiration in this thread, money is not the only way to find success. Even though I've found a lot of frustration with Stencyl, I'm starting to "find the fun". I like what the software can do. So, even as a hobby Stencyl is cool. If you're looking for money, it might be important to remember that success is not always a straight line.

About two years ago, I started work on a game called BOT. After six months of work, I launched the game. It didn't have great sales. Was it a failure? I don't consider it as such. Sure, it would have been rewarding to see sales in the tens-of-thousands. Yet, I learned a lot about game development. My work with App Development lead to Web Development success.

Additionally, my interest in Game Development lead to my interest in creating textbooks. My most successful app wasn't a game, but a book. So, I think it's a good idea to look for the many possible paths to success.

I have also been contracted by Packt Publishing to write a Stencyl book for beginners.

I think that's great that you're working on a Stencyl book too. You're an active member of the community, so it's great to see that you're finding success.

This could be a good reason for me to give up on my book project, but I think things will continue to improve. It's more of a personal thing now. I started work on this project and I don't feel like quitting. I feel like I'd be letting the community down.

I'm not too fond of Packt Publishing, but I don't consider us competitors. If your book is for beginners, then there should be a big enough difference between the two. Having two strong books could enrich the community and make Stencyl even stronger.
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)