This is because of 4x scale grafix I think.....
I don't know why we need 4x, it makes animations and game in all more poor visually, I already cut off all animations, decrease frames, decrease number of actors make my game worse to handle 4x graphics(that I don't need) but any way, even now(on start of production) my game not running on android, probably I hit the graphics size limit in one atlas(around 28 mb), graphics are small but when it in several scales, game growing so fast in size, and most not pleasing thing is I don't import and don't make graphics in 4x (this is just impossible for me physically, too much work even without it) and in fact I don't get any advantages from 4x and 2x.
So, Jon, Please, let us to choose, use scaled graphics or not