aww so what is the reason of why there will never be a kit? This is such a quality engine...
1. I would have to change way, way too much to make it work for other games. For example many actors are placed in such a way that it only makes sense because I know they are a specific size.
2. It is very messy and without any documentation whatsoever. Lots of different ideas are stretched between actors and behaviours in ways that would be too confusing to others. I made it as though only I would have to understand it and it shows.
3. It's not efficiently made which results in some tedious stuff I don't think others would put up with.
4. The game's mechanics are atypical and I'd like to keep them unique. I put a lot of thought into how the game plays and I don't like the idea of the mechanics becoming the "default" for people too lazy to come up with their own.
5. You can't make a proper fighting game with several player characters who can all face one another, because they can't turn around.
6. Most of the effort put into the game would not be suitable for a generic kit (specific attacks, AI, etc).
7. Most importantly, if anyone wanted to make a fighting game with mechanics that aren't exactly the same it would probably be less work to make it from scratch than the combined effort of me making a kit and the other learning it.