So, when a character(Bolt) is colliding with a cube, then it will disable one of his behaviors(not the same behavior that is disabling the behaviors, of course). When he is not colliding with the cube, then the behavior will be re-enabled. The problem is, there is not a "when actor is not colliding with" block; there is only a "always" and "when actor is colliding with block". Thus, I don't know how to make it work. When Bolt collides with the cube, then it will disable the behavior. But it needs to re enable when the player is not colliding with it. How? If I place it in the always block, the always block overrides the collision block and the behavior will not disable at all. So I don't know what to do!

Any feedback and solutions would be greatly appreciated.