Sorry to chip in here, but a quick question if I may:
"I recommend designing the game in Stencyl at 480x320 and make graphics at 4 times that (1920x1280)"
First part of that, fine. The second part confuses me - does it mean, for example, that I should use a canvas of 1920x1280 in photoshop (that represents the 480x320) and create associated sprites that fit/look good etc?
I don't know why but I've struggled to grasp the iOS graphic element. I've read the tutorials and seen the "import at 2x" stuff but it still perplexes me :/
If you could perhaps write/point to an example I'd be very grateful.