Mochi leaderbord

Shishkov

  • Posts: 169
Would you mind telling me also about site lock? How should I start harnessing it and keep using it?

« Last Edit: February 01, 2013, 10:29:23 am by Shishkov »

Tuo

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  • Posts: 2469
Site lock is in the Settings button, in the Loader options. What it does is stops the game from working on unauthorized sites. If you leave it blank, then anyone can take the game and put it on your site. If you don't want that to happen, you can add in all of the base URLs for the sites you want to allow the game on (i.e. "stencyl.com" or "chat.kongregate.com" (yes, there's a "chat" in it; they admit that it's weird :P)). One primary strategy is to have a sitelocked version for the major sites and to then save a second file that lacks the sitelock but has the Mochi ads in it so that they can distribute the ad-included version to anyone they want to (and you still get revenue via those ads).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Shishkov

  • Posts: 169
But what shold I write there if I want primarily put it up on FGL for normal auction and then maybe after a while FGL (for selling) and kongregate, newgrounds?

Tuo

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  • Posts: 2469
FGL uses two sitelocks... I forget them off the top of my head (and they may have changed with the URL changing to FGL.com instead), but you can find them in a quick search of that site. I'd suggest only having those sitelocks on while in auction. Later, you can update the game to include more sitelocks.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Shishkov

  • Posts: 169
So I should use them gradually: frirst - FGL and then kongregate, newgrounds, FGL if it is required, don't I?

Tuo

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  • Posts: 2469
FGL will be required to put it up for bidding, so yeah, would add one at a time.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)


Shishkov

  • Posts: 169
I'm sorry that I'm asking this question later when this topic maybe is thought to be closed.
 Anyway, I wanted to know if I want to load my game on FGL, I should enter FlashGameLicense.com in the sitelock field.
Please be so kind and help me to solve that puzzle.

Tuo

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  • Posts: 2469
You'd have to search on the site for what the sitelock is now. There used to be two that were needed. It should say it somewhere on the upload process (or google "sitelock + fgl" or something).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)