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[RESOLVED] Bfxr/Sfxr imported sounds seem to be muted.
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[RESOLVED] Bfxr/Sfxr imported sounds seem to be muted.
Korayementality
Posts: 2
January 30, 2013, 11:17:57 am
Hello everyone.
I'm making sounds for my game using Bfxr, but for some reason when I'm importing the sounds I made to Stencyl they don't play, as if muted or something.
If anything, Bfxr/Sfxr exports sounds to .wav but I change them to .mp3 for Stencyl to be able to import.
Help?
« Last Edit: January 30, 2013, 12:40:35 pm by Korayementality »
5lider
Posts: 38
January 30, 2013, 11:31:43 am
Are they work good after compilation outside Stencyl? Are they mute in Stencyl both in preview and game? Have you read that:
http://www.stencyl.com/help/view/playing-sounds-and-music/
? Especially that?:
44.1 KHz (versus 22 or 11)
16-bit
Constant bitrate (versus VBR)
No metadata
Korayementality
Posts: 2
January 30, 2013, 12:39:24 pm
I did before, apparently I missed the Audacity recommendation part. Downloaded Audacity and tried converting the .wav to .mp3 using it, and it works now. Thanks for your time and help.
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