Action Newton

gmvasco

  • Posts: 44
Jump and shoot your way through each level before time runs out.
If you like physics and you like platforms, you’ll love Action Newton!
(That's the pitch I'm working on for now, suggestions accepted)


You can play it here.
Please note that I can't post it on Forge because I have entered the Summer Game Jam, so I can't update the game yet.

I'm going to launch it on Kongregate. It won't submit scores untill I publish it there (I tested them, and they work).
What I need from you:
Test it.
Make suggestions.
Bash it with negative and/or positive constructive criticism.


Thanks for your input.
Lastly, but not least: I hope you enjoy it. Have fun.

« Last Edit: July 08, 2011, 03:15:15 am by gmvasco »

gmvasco

  • Posts: 44
Features
Gameplay:
- physics platformer (push and jump on boxes that move "naturally")
- 3 different enemies
- countdown timer for each level (which is also the score)
- puzzle solving on later levels (you have move stuff around to be able to reach the goal)
- cutscenes
- secret level - if you find it, let me know you did (but not how!)

Graphics:
- it has them

Sound:
- Sound effects for most actions
- Original jazzy Big Band music


To-do list
- Work on the overall graphics
- keep reading this thread for suggestions


Updates
09-07-2011
KungFuFurby played the whole game (including secret level) and found some progress bugs. He's been most helpful. I fixed them. Just missing the "broken tileset bug".

08-07-2011
coleislazy found a bug where the tileset would let half the player sink into the ground if you jumped on it from a really high place on level 2. Maybe this happens because my player is made of two collision shapes (circles) and it lets the smaller one in, whilst absorbing the impact. I'm calling it the "broken tileset bug".

« Last Edit: July 09, 2011, 04:02:51 pm by gmvasco »

coleislazy

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  • Posts: 2607
On the second level, I jumped down from a high spot and it stuck me waist-deep in the ground. I couldn't jump and had to restart it.

gmvasco

  • Posts: 44
Thank coleislazy!
I was able to reproduce the "broken tileset bug" one time (out of ten), then I replaced those floor tiles and I coulnd't reproduce it anymore. I don't know what happened, and will investigate further.

lucasfl

  • Posts: 11
Good game, but the enemy is a... banana? lol

gmvasco

  • Posts: 44
I always saw it as a triangle blob, but I can see it looking like a banana too :)
All the enemies are basic geometric shapes, and the more sides they have, the more dangerous they become.

KungFuFurby

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  • Posts: 487
I suggest a "Terminal Velocity" behavior to prevent this from happening. I ran into the same bug backtracking (AKA level 10).

Level 12 froze on me, so I had to restart the game to get to level 13.

After level 13 comes a fatal bug: the complete scene for Level 4 pops up, losing all that progress in the process.

« Last Edit: July 08, 2011, 05:10:27 pm by KungFuFurby »
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games

gmvasco

  • Posts: 44
KungFuFurby: I'm so sorry about that 13 level bug. It has to be pretty frustrating! I'll send you a link with a special swf with level 14 unlocked just in case you want to finish the game.

I'll take a look at that "Terminal Velocity" suggestion and find out what's up with level 12. Thank you so much for your input. It is very valuable. I'll do it all when I finish some renders I have going on.

KungFuFurby

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  • Posts: 487
Hey, that's OK. I play these games for fun. Plus, I like being a debugger myself if I get curious about a game. ^ _^ I wasn't really keeping track of my score anyways.

If you want, I can upload that Terminal Velocity behavior to StencylForge. It's very simple: all it does is check to see if the y-velocity is greater than a particular value defined by you (a negative y-velocity means it's going up, so don't pick that, or you'll be flying away!). If it is above that maximum value, it just simply sets it to that particular value. I use 50.
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games

gmvasco

  • Posts: 44
Sure, I would like to take a look at your behavior. Mainly to see how you check for y velocity.

Meanwhile, I've fixed the level 13 bug. I've sent you (by PM) a link with level 13 unlocked so you can finish the game from there.
Thanks

KungFuFurby

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  • Posts: 487
Lost the progress again after the secret level, but other than that, I beat the game. ^_^
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games

gmvasco

  • Posts: 44
I'm glad you found the secret level. It means it's not impossible to find. Not so glad that it lead to another progress lost bug, but I'll sort it out in soon enough. Thanks for playing it and for all the feedback!