I've started trying to get collisions to work. The event for the collision is working fine -- the game restarts as it should -- but the problem is that the collision happens way too soon. The game is an avoidance game where the enemies fall from the sky and the player moves left/right to avoid them. The enemies will stop and the collision event will start before the enemy is even close to the player. When I turn the restart off (and leave the collision on) all of the enemies stop above the player's head and leave a huge gap. The enemies stay still in the air even when I move away.
I'm probably just missing something. Any help would be appreciated! if you need to know anything more about my problem just ask. Also, if there's already an answer to this (sorry if there is, I tried to look through the forums already) feel free to direct me there.