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Mr.Tart [Just sponsored for $$$$ Myplayyard.com weekly contest winner!]
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Mr.Tart [Just sponsored for $$$$ Myplayyard.com weekly contest winner!]
Max Finch
Posts: 2174
February 06, 2013, 09:40:55 am
Mr.Tart is a platform puzzler where you play as a pop tart trying to get to the end of a rather strange journey and finally end your destiny being eaten which is every poptarts dream. This game is heavily based on "Use Boxmen", "Making Monkeys", and my own game "Escaping Ben".
BigDino:
http://bigdino.com/game/853/Mr-Tart
Can also be played here:
http://www.stencyl.com/game/play/18956
Use Boxmen
by Greg Anims:
http://greg-anims.com/?page_id=519
Making Monkeys
by Greg Anims:
http://greg-anims.com/?page_id=562
Escaping Ben
by me:
http://www.stencyl.com/game/play/15918
You can also visit my website for blog posts on the production of this game.
http://www.maxglocklinggames.com
https://www.youtube.com/watch?feature=player_embedded&v=dOyRYCSYQvY
(The game has been in the wild since 5/9/2013)
VIEW STATS HERE:
http://www.mochimedia.com/share/analytics/mr_-tart/888ab9ff5b83d0cf
http://www.myplayyard.com/pages/contest-winners
(Won the weekly contest)
« Last Edit: May 13, 2013, 07:02:46 pm by Max Glockling Games »
baguette
Posts: 7
February 06, 2013, 12:47:45 pm
Not bad.
I played to the the third screen, where I may have found a bug? The one titled 'balancing act' with the toothy obstacle - with either character, I can just step onto the teeth and take no damage? I don't even need to use "blue boy" because I could just run to the end and hop into the toaster.
Max Finch
Posts: 2174
February 06, 2013, 06:07:31 pm
Yes this does in fact make the game rather. Easy... Haha! Soon I will fix it but now I don't have time.
dtrungle
Posts: 1938
February 07, 2013, 09:58:31 am
Pretty neat so far, resembles your previous game a lot too.
I hope you manage to make the stages more exciting, basically involves cool puzzles and gameplay.
Max Finch
Posts: 2174
February 07, 2013, 10:50:51 am
I have lots of plans for this game but I'm taking it slow so as to not create a ton of bugs or just make it feel cheap in general.
Max Finch
Posts: 2174
February 07, 2013, 08:42:35 pm
Thanks Ozy. I may port to iOS and Android if it does well. Multiplay wasn't my intention but it's a great point! Awesome haha
« Last Edit: February 07, 2013, 08:50:13 pm by Max Glockling Games »
Max Finch
Posts: 2174
February 09, 2013, 11:03:37 am
Nope. I don't plan on adding those until my two new levels are completed and gameplay is tweaked a little. Then I'll start adding some sounds
Max Finch
Posts: 2174
February 10, 2013, 06:21:54 pm
New level added and some bugs fixed. I'm off to adding another level and making Mr. Tarts skin a little more softer so he can... die.
Max Finch
Posts: 2174
February 20, 2013, 04:38:55 pm
Major bug fixed game can now be played all the way through!
Max Finch
Posts: 2174
March 02, 2013, 04:40:48 pm
So I'm kind of stuck on what to do for a level select. I want it to be intuitive and cool yet relates to the theme of "Poptarts" What do you guys think?
Jon
Posts: 17524
March 02, 2013, 05:53:20 pm
Was this made with 3.0? I'm noticing some odd snagging on level 2.
Max Finch
Posts: 2174
March 03, 2013, 09:38:12 am
Yea this is 3.0 I've noticed that too. I'm not sure if its related to 3.0 because I haven't checked the collisions on that platform.
Max Finch
Posts: 2174
March 03, 2013, 04:46:47 pm
So the snagging was due to the collision shape on that particular platform. I fixed it and it should work just fine.
Max Finch
Posts: 2174
April 04, 2013, 05:59:31 pm
Update! The game is now up for sponsorship on FGL AND has entered into the Stencyl Contest!
travisofarabia
Posts: 219
April 04, 2013, 06:20:05 pm
Looks and plays great! Fun idea and the graphics are very appealing. Good luck!
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