So I think it'd be cool to make a game by starting with a central theme, or an aspect of our world/society to show, build the mechanics around that, and then build things like look, setting, narrative, and characters around the mechanics.So, any ideas for what to show about our world?
Quote from: Coppernerves on February 08, 2013, 07:55:05 pm*snip*Um... what?! Corporate Greed, I guess? Not really sure whay you're saying or wanting to create.
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