Hello all,
Thank you in advance helping me get through this. I've been struggling for weeks on this issue. The logic is the same actor is spawned in one of several location, more than one at a time, if it's clicked then score is incremented by 1 and the actor is recycled (this is working fine). If it isn't clicked then every n seconds it checks to see if the game is paused, and if the actor was clicked (boolean). If the actor wasn't clicked, then it increments strikes (three strikes and you're out), and then it recycles self.
What actually ends up happening is that whether or not the actor is clicked strike increases. In fact, I'm pretty sure it continues increasing repeatedly from a single actor, and then the other actors as well.
I really appreciate the help here. I've tried several other solutions, but this is the most straight forward, and I feel like it should work. Thanks again.
Nate