thanks, and there's a standing "thanks" for everyone if I'm lucky enough to get compliments.
Just more fun with lighting tricks. In this case, there's a mild light radius around the player, with the shadows set to overlay. This darkens dramatically the mids and lows of all the art under it and leaves highlights less affected.
The result is pretty dynamic, because things further from the light radius will be seen mainly as highlights, and if you go close, the entirety of the object is visible.
The wreckage and terrain below is mostly seen by their highlights.Now that I'm closer, I can see things better.Look at the same debris when I'm rather far, and it's very shadowy. This isn't a difficult trick to pull off, ( It's basically just a black actor with a soft, alphaed hole in it) but it can be very effective and produced a really convincing, subtle lighting effect for very little work.
All the noise you see in some of these images is a static effect that is intentional. It animates and has a more interesting effect in motion than perhaps it does in stills. It is also stronger in some areas than others.