Ghost Song

Miragician

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The art looks amazing.
Imagine if you were able to put this on Steam or port it to Ouya. You would definitely get some buyers.

twotimingpete

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The art looks amazing.
Imagine if you were able to put this on Steam or port it to Ouya. You would definitely get some buyers.

thanks :) I definitely have ambitions about this game, I don't know yet what I'll be doing though.

Here's something new:



Kill the witch, the rocks all fall.


twotimingpete

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Here's the perfect opportunity for you if you want to take it:   ;D

http://www.engadget.com/2013/07/18/ouya-launches-fund-matching-kickstarter-project-for-games/

Their heart's in the right place but I doubt anyone would do this. With that Ouya 6 month exclusivity anchored to it, you'd have a lot of trouble getting your kickstarter across the finish line.

They'd be better off if they took that money and just went directly to talented indies and gave it to them.

Miragician

  • Posts: 25
Whoa! You're starting a Kickstarter?

http://www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope?ref=category

Nice! Sad that this won't continue as a Stencyl game, but I wish you good luck on this project!  :)

rob1221

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About $8,000 in one day?  Better make some stretch goals! ;D

spoogob

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Good luck with the kickstarter dude. I'll stick a little something on it before the deadline runs out.

Is a shame about moving away from Stencyl - but I understand your reasons (well, based on recent things spoken about it). I guess when you have a big vision for something and currently can't quite get there, its understandable to move to something that will give you that.

Be good to see this finished regardless of how its made anyhow. :)

twotimingpete

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I feel guilty about moving away from stencyl for this game, but I feel like I just don't have a choice. I love stencyl and working in it -- The way you build logic is the most intuitive and natural of any of these programs I've tried. The problem is there's no way to make my game work on a big high res screen using stencyl (with even sort of okay performance). My game is utterly broken when using the stand alone export, and we have no gamepad support at all.

I also feel to some degree that stencyl has stalled. New features aren't really being added at a reasonable pace, especially features *I* need. This can be understood given the tiny team. But it's also not my obligation to stay with something that's not working for me.

I will continue to use stencyl, and I'll always be interested in stencyl no matter what, I'm so greatful for all that it has brought me. but in this specific case, in order to "go big", I'll need to go over to unity.

« Last Edit: August 07, 2013, 01:39:37 am by twotimingpete »

thegenericbanana

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Wow, Pete, congratulations on the success! 12,000 in 2 days is impressive. Best of luck, you're an extremely good artist and I'm sure this will be a great game.
Johnny Turbo's Surgery Frenzy

h1rnz1lla

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wow your kickstarter is going through the roof really soon. the most impressive thing is that you don't have physical rewards and people really invest in your game and not the swag. congrats! makes me want to kickstart too :)

Jay123

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nice looking game, seems like to me for this you made the right choice and looks like you'll have enough funding for some time. congrats
 :D
I feel like i'm stuck in groundhog day - same code, same pc, same shite... no retreat, no surrender yaa !!!

twotimingpete

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I can't tell you what a home run stencyl would be if it has more power/features while still having this amazing workflow and design mode -- which is, in my opinion, completely unmatched by other similar programs.

jon, you should consider kickstarting stencyl. what the hell. so you can add staff and get this thing to the next level.

NobodyX

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Congrats on the success so far on your kickstarter, amazing! :)

jon, you should consider kickstarting stencyl. what the hell. so you can add staff and get this thing to the next level.
I was thinking the same thing lately. I have the exact same problems as those that motivated you to move away from stencyl: needing a way to do more high-res powerful games. If I could donate to help solve that I definitely would.

DarkTimmy

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  • Posts: 462
I can't tell you what a home run stencyl would be if it has more power/features while still having this amazing workflow and design mode -- which is, in my opinion, completely unmatched by other similar programs.

jon, you should consider kickstarting stencyl. what the hell. so you can add staff and get this thing to the next level.

Completely agree. I think we can all imagine Jon working his ass off 24/7 on Stencyl. In fact, I have this image of him and a few others, bleary-eyed in a dark room lit only by the glow of their monitors working away tirelessly on Stencyl code.

Stencyl is incredible and really is the reason I am here doing my game today. Seeing anyone leave the community with their project is a sad day and, like it or not, a reminder people will only be here as long as they can get something from the tools.

A couple thoughts:

First - huge congratulations to Matt. It looks like he is going to easily clear his goals and that is awesome.

Two - Is there anything we do as a community to help this Stencyl development along in the most beneficial way? There are probably a million suggestions about what would make Stencyl immediately better but I wonder if there are other ways we can realistically help development along via testing, donations, spreading the word etc. Really - I'm just spit-balling here.

Personally - there is nothing like success to make people take notice. From my experience, the more people make great games with an engine the more money, attention and developmental love happen. I know that's an obvious statement but it's so true. I love the fact we encouraging each other and share ideas. That is one of the strong points of the community. I just want this engine to be around and really be able to serve the next level of web and mobile app development.

Ah well - I think most people might feel as I do - elated about Matt's success and somewhat saddened to see him take Ghost Song out of Stencyl's hands.

All the best Matt! you deserve it man.

-Tim
Main Site: Donley Time Foundation Facebook Page: Donley Time Foundation
Newgrounds Links!

rob1221

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Quote
Is there anything we do as a community to help this Stencyl development along in the most beneficial way? There are probably a million suggestions about what would make Stencyl immediately better but I wonder if there are other ways we can realistically help development along via testing, donations, spreading the word etc. Really - I'm just spit-balling here.

One thing I suggest for testing is that if you encounter a bug in 3.0, provide a sample game, steps to reproduce the bug, and logs.  To the non-subscribers, when 3.0 goes public, please check the bug forum before making a bug report is your problem will very likely already have its own thread.

Also I suggest a new thread if you want to talk about this subject further.