I love your mechanics and it just looks amazing. I have a few questions if you dont mind.
How was the transition from stencyl to unity?
Also, what are some major benefits you saw by moving your project to unity?
One more question, what made you choose the kickstarter goal for wiiU when 3ds seems to be a great fit and is selling great. My best guess is its going to be one of those games you just want to curl up on your couch and play on the big screen?
thanks.

re. the transition from stencyl to unity, it hasn't really begun yet. I won't be programming the unity version. I'll just be doing the design and artwork. key differences in the art side will be --- bigger, higher res images and the ability to do what I want without concern about file size. So probably more backgrounds too.
the benefit to moving to unity is everything. we'll be able to use any feature under the sun and make the game for big tvs and so on. unity is also portable, it'll work on just about any hardware.
re. wii u -- this is an easy choice because unity works on it and nintendo is very friendly when it comes to getting a game on their store, waving the unity license fee entirely. 3DS may be possible one day but it's not an early goal because you can't run unity on it and would basically have to rebuild the thing specifically for 3DS.