Meestar & Innes: "I could have sworn I replied to this asking why you had 6 dice actors per die and told you how to do what you asked... Anyways, you would need to compare each die to the other dice."
Yup - totally, you did and when you replied again it made more sense... I went back and looked at your OP again (prob 20 times now) and it is making more sense... I get the animation vs. actors vs. frames issue... I'll fix / redo ASAP - I completely misunderstood and then it was sort of working with 6 actors so I thought it was correct, pretty sure I get the point of what you guys are saying though (hopefully).
flyingninja77: I have looked at your game / code. A lot of it is WAY over my head and I am trying to piece it together slowly using some of your samples... I want to learn from it, not copy it though... so it is taking a while. One BIG question... very often you are using a "when X happens" event... X may be "Postroll" "Roll" "Compare" etc. BUT those are not defined attributes that I can see... are you just typing in Roll or Compare etc. as a label for that specific event? But this is NOT an attribute that you could use later on in another event correct? THANK YOU AGAIN FOR THE EXAMPLE IT HAS BEEN GREAT TO LEARN FROM!
Again thank you guys for the follow up help - it really is beneficial to me and I appreciate the time!