Hey guys. Wanted to point out a Stencyl game called
Impossible Pixel that reached the #2 slot on the US App Store. This is an enormous accomplishment for the author as well as for us.
(The app has since reverted to a paid app and thus is no longer on the top, free charts.)How did it reach #2?There's more to this story than I have right now, but a contributing factor was a "sponsorship". Apps go through a strenuous and selective review process, and after the terms are worked out, they market the game on your behalf, snag reviews for it, etc.
In effect, it's not unlike a Flash sponsorship in today's mobile-dominant world, except that a mobile sponsorship is significantly harder to obtain, and the terms are not as favorable upfront. But the payoff can be huge for you and your studio as we've seen here.
That all said, the app was already doing pretty well before today and has actually been in the store for a couple months as a paid app.
What lessons can be learned?- Marketing makes the difference between a flop and a success. It's not sufficient to put your game up on the store. At a bare minimum, get a website for your "studio" or app, set up a Facebook page, post to some gamedev forums (like TouchArcade) and reach out to review sites. That's the minimum you can do.
- Polish your game up and make it the best it can be. If your game isn't good, it's not going to stand out in an increasingly crowded and competitive environment.
- A simple mechanic executed well is a safe bet. Lots of Meat Boy-inspired platformers are doing well because it's a well-understood mechanic but one with room for some creativity.
- Don't overspend time on a game. If you're spending a year on a Stencyl-based game, you're taking too long. You'll learn more and potentially make more if you rapidly put things out, just so you get a hang of the whole process. I've seen examples of Stencyl games (for Flash) made in days/weeks, fully polished and raking in full-sized sponsorships.
- Don't give up. It often takes several games before you get one that "succeeds." As long as you get better, work more efficiently and learn from your mistakes, your time will eventually come and payoff.