I'd love to get more of the backstory on the sponsorship bidding experience and perhaps encode that into an article. We've had someone very experienced write about sponsorships before, but it would be more beneficial perhaps if it were heard from someone new to the process like you.
The game looks great (reminds me of Kirby Canvas Curse, lite).
Do you plan to take it to mobile?
Well, Im not the greatest at writing stuff, but Im happy to write a little something about my beginner experiences of sponsorship, what Ive seen, anything Ive picked up, the process and the 'wait'! Just let me know when you want something, or if theres any specific things to cover.
Thanks for the nice comment. Im sure proof will be in the game when everyone gets to check it out. I was very happy with the game - sure theres things even now after fgl review and bids that im thinking hmm, maybe I could have added this/that, but on the whole, its the happiest Ive been, of the 4 stencyl games Ive made.
Ive thought about taking it to Ios, as its a very simple control and gameplay really. In the regular/flash version, mouse paints and 1 keyboard key is used to control the 'wheel time' pause. On a touch screen phone/tablet, it might be nicer to use your finger to paint and a small onscreen (or otherwise) button for the pause element. At moment I dont have any next game set (altho i have a great idea Ive been playing with).. and would like to move Rollin paint to Ios. I have access to newer iphones but not ipads , i dont have a mac, so im guessing would have to use the remote build option then test through the (borrowed!) device. (altho if thats the case, I dunno when remote building will be setup on 3.0, and if its after 3.0 release, then my current subscription doesnt include ios).. so , put simply, yeah i think it would work and do well on mobile and id like to try taking it there, but at moment its not easy for me to do, yet anyhow.