"When 'X' becomes equal to 'Y'" behavior error?


  • Posts: 26
In a scene behavior, I have two number attributes: "ActorsCollected" and "ActorsRequired"

I'm trying to use the behavior "When (ActorsCollected) becomes equal to (ActorsRequired"
setWin to true.

However, I'm getting no response from this behavior, while if I make an "always" behavior using these two attributes, it works.

Any thoughts on this?


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  • Posts: 1961
Have you condensed the problem down to a simple sample game where just those two attributes are being compared, and nothing else?
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