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Implementing Flurry Analitics
Pages:
1
Implementing Flurry Analitics
FortySe7en
Posts: 304
March 06, 2013, 11:24:07 am
Has anyone tried implementing Flurry APIs into a stencyl 3.0 game?
Is it a matter of 'copy paste'ing' their API code and then using some code blocks to call events or is that a bit more complicated?
Any and all answers are very appreciated!
Pages:
1